Fireball, Part 2
Quinn Alimar
The day began with more questions than answers. What was
happening at the Gralhund villa? Why the elaborate act? Did we foil an
assassination attempt? If so, what was to be gained by the death of Lord
Gralhund? Where was the nimblewright and what was its purpose? How did we get
on Sergeant Cromley of the City Watch’s bad side? My head spun as did the
thoughts within each of my companions’ heads. It all feels like someone dumped
a thousand different puzzles on us and we are trying to piece it all together.
The only constant seems to be to find the Stone of Galorr.
A knock on the door (or what was left of it after the
fireball blast) revealed an older man seeking Yasuo’s ear. I suppose they had
crossed paths at one point or another. The man re-acquainted himself with Yasuo
and said his name was Haru Hamatori. He is a coachman working the more
well-to-do wards and had heard our names come up in his coach. Yasuo listened
intently to the information. He then turned to us and brought us all up to
speed. Having an informant in the city could be beneficial but identifying with
our group at this point in time can be deadly. I offered to have Mr. Hamatori
leave any information to share with the temple. I gave him the name of a
trusted acolyte. We thanked Mr. Hamatori for the information and sent him on
his way.
The next morning we decided to seek out more information.
What better place than the top of one of the guilds? We went over to the jail
to talk to Davil Starsong. It was a risk as being associated with the Zhentarim
leadership would not help our standing in the eyes of the City Watch. Unfortunately
for us, Davil had been released. More so, it was Sergeant Cromley who informed
us of his release. Then came the questions about why we were interested in
talking with Davil Starsong. We verbally stumbled through the conversation,
leaving Sergeant Cromley probably more convinced we are up to no good. Once the
exchange ended, we left quickly.
Thia remembered he could be found at The Yawning Portal. We
navigated to the notorious inn straight away. Entering, we encountered a large
send-off party as a group was descending into the portal. It was nice to have a
distraction as more people noting us meeting with Davil Starsong might not go
well for us. Davil was there and in fine spirits. He had drinks brought over
straight away and inquired as to what brought us to him.
We spoke of the events that had transpired at Gralhund villa
and of the splinter faction of Zhentarim. We spoke of our battle involving
Urstul Floxin who was the assassin sent to kill Lord Gralhund. To our dismay
Davil informed us Floxin was a favorite lieutenant and was most likely brought
back to life after we left the villa. I’m glad my mom was not around to hear my
utterances at the presentation of this news.
Davil further shared with us the tale of a mage who went by
the name of Manshoon and founded the Zhentarim hundreds of years ago. Manshoon
had made clones of himself. No one knows how many exactly. Currently the
original Zhentarim faction was at peace with the Xanathar Guild as neither side
could gain an advantage. The splinter group of Zhentarim was quite interested
in bringing down the Xanathar Guild. This splinter group was causing no small
amount of trouble and Davil offered to aid us if we needed help in bringing
about an end to the splinter group. It was a kind offer which we said we would
consider it if necessary. Before ending the meeting, Davil gave Thia a box with
a winged snake. The snake is magical and will act as a courier should we need
to get a message to Davil.
At this point we were no closer to finding the nimblewright.
The detector had gone off at Gralhund villa but the nimblewright must have
slipped away in the chaos. With staunch determination, I took the detector and
began working the city block by block. My companions were good enough to join
me on this mini-crusade. Three days of walking finally paid off when we got a
hit on the detector.
Primara casts a stealth spell allowing us to sneak up the darkened
alley where the detector had indicated the nimblewright was located. A heap of
garbage acted as camouflage. The nimblewright appeared still until we were
almost on top of it. Then it sprung to life.
It leapt into the air and came down in a fighting stance. A
rapier appeared in its hand. Diplomacy and
questioning would have to wait. The
machination flew into melee, engaging us swiftly. Several of our spells hit it
but couldn’t bring it down. The fire that had been on a slow burn after burying
my mom had become a raging inferno. With all the strength Tempus could provide,
I dug deep and summoned a holy bolt of radiant energy and sent it true at the
nimblewright. The bolt struck hard sending the creation into blasted bits. My
companions looked on in awe for several seconds until the silence was filled
with the sounds of the city.
Yasuo plucked a piece of paper floating down from the rainstorm
of wreckage. It was a map. The map showed a red X on the Cassalanter grave
within the City of the Dead. This seemed worthy of investigation.
Before exploring the City of the Dead, we swept up the
pieces of the nimblewright and deposited it at the Temple of Gond. Valetta was
relieved to see the nimblewright had been destroyed and quickly sent for our
reward to be fetched. While the apologies came quickly in a flood, my anger for
the loss of my mother still flickered. I held my tongue for the moment. We also
decided it was worth our time to notify Sergeant Cromley that we had put a stop
to the construction as a gesture of good will.
It was unanimously decided that entering the City of the
Dead should be done with the most daylight available. That place gives me
pause. I question how anyone can take their families there for picnics.
Ignorance must play a large part but I digress. At high noon, we entered the
City of the Dead and found our way to the Cassalanter’s crypt as shown on the
map.
The first detail of note was the door to the mausoleum was
open a bit. We entered and looked about, finding fresh footprints in the dust
on the floor. They led to the stairs which went down to the lower levels.
Cautiously we made our way. I picked up a bit of hushed conversation and
instantly stopped the group. Primara cast her stealth spell once again allowing
us to close some of the distance before we were noticed.
Three dark figures were hovering over several bodies. A
Halfling jerked his head our direction and feigned a surrender. His companions,
having no interest in a confrontation, dropped their shovels and fled further
down the crypt. The tricky halfling didn’t catch us flat footed and the fight
was on as he came up quickly with a wand and we prepared to fight.
Davian, Thia and I flung spells at the Halfling, only to
have the spells miss or be blocked. Then came a chilling ray from the wand. I
had never felt such cold before. Tempus watched out for us as we all remained
standing, albeit barely. We doubled our efforts and brought the evil halfing
down. Once the dust had settled, we found the halfling’s two minions. They
stuttered about, claiming only to be there for bodies. I was disgusted with
them. They would see the inside of a cell where they could reflect on their
poor decisions.
We turned our attention to the fallen figures which the
black robed trio (now a duo) were standing over when we arrived. One of the
figures was still alive. A quick examination resulted in a symbol of Corynax.
She and her companions were up to no good. Davian revived her after binding her
wrists. As she came to, an anger began to wash across her face. She glanced
over at the other two figures on the floor, providing further fuel to her
internal fire. She identified herself as Vael and said she was there with her
fiancé and three others. They were there for the Stone of Galorr and had indeed
found it. At that point, she was knocked unconscious and left for dead by two
of her party.
Vael was set upon exacting revenge and readily led us to
this decrepit two story windmill. She said the plan was to bring the stone here
to make an exchange for some dark favor. Keeping Vael’s wrists bound, we
entered the windmill. The first floor was occupied by a contingent of homeless.
I quietly got them to evacuate. Then we ascended to the second floor where we
found Vael’s betrayers.
They had just handed off the Stone of Galorr to a trio of
small spiked flying devils. They were beginning to fly away, having no interest
in us. The betrayers spun around to see us and readied their weapons. I didn’t
want to let the devils get away with the stone when we were so close. Yasuo
charged in to engage the two. Davian and Thia trained their spells on the two
as well. I was concentrating on the devils, trying to bring them down. All of
my spells missed their mark. Perhaps Tempus is trying to tell me something
about fighting as a team. I’ll have to think on my tactics and study with those
more wise than I.
The betrayers were taken out as the devils flew out of
range. They couldn’t be allowed to escape! In a perhaps futile gesture, I leapt
from the window to the rooftops below. Yasuo followed along. We ran and jumped
along the rooftops, keeping the devils in our sight. We opened a few holes in
the roofs running along some dilapidated sections but managed to keep going.
The devils slowed their flight. It was then I noted several
magic missiles streaking up to engage them. Thia and Davian had been teleported
forward by Primara. I was thankful for their quick thinking to cut off their
escape. “Keep them busy,” I thought to myself as I continued running. One of
the devils caught a spell straight in its chest and dropped from the sky. As
its limp body descended to earth, a bit was seen falling next to the body. It must
be the stone!
My thinking was verified as the other two devils went into a
dive after it. Finally Yasuo and I arrived and began to survey the scene. There
was a horse-drawn coach in the alley where the stone had fallen. Two figures came out, one of whom began
yelling orders to the winged devils.
“Fetch the stone and bring it to me! Then kill the
intruders!”
Not that diplomacy entered my mind, but that sealed the
deal. This exchange was to the death. With a deep breath, it was on. Spells
flew. Yasuo made his way down to the alley. Swords clashed. At one point, the
alley was covered in thorns, capturing the leader in an iron grip. The stone
was somehow thrown clear to the man in the coach. Davian fired at the axle of
the coach, bringing it to a halt before it could even begin to get away. Yasuo
jumped in and engaged the occupant. The rest of us continued raining down spell
after spell on the others. The very air began to buzz in the exchange.
Thia Liadon
An elderly Kozakuran man
came to our inn to speak with Yasuo. The man, Haru
Hamatori, is a coachman who wishes to help Yasuo. He said that he has
heard nobles--Lady Gralhund and someone who sounds cold and commanding--speak
negatively about Yasuo. Haru agreed to continue his work as a coachman and to
seek us out at Quinn’s temple with any useful information. When asked about
puppets, Haru told us about a merchant named Zardoz Zord who brings them to Waterdeep from overseas. There are several carnival
ships comprising the Seamaiden’s Faire, currently
docked in the city where we might find him.
Haru Hamatori |
The next morning, we walked to the courthouse to speak with Davil
Starsong, the Zhentarim sun elf who had been arrested. Instead, we were met by
Detective Cromley who told us that Davil had been released earlier that
morning. We then made our way to the Yawning Portal hoping to find Davel there.
The inn was packed with a lively crowd gathered to see off a group of
adventurers, the Fine Fellows of Daggerford. Davil was at the inn and greeted us with wine mimosas, ready to
speak with us. Davil’s group of Zhentarim are at peace with the Xanathar Guild,
but the splinter group of Zhentarim are against the Xanathar Guild. Manshoon (or one of his clones) founded the
Zhentarim hundreds of years ago. Manshoon
is a powerful mage who made multiple clones of himself. All clones are very
powerful spellcasters. Davil told us that the Zhentarim do not deal with
puppets, and the Xanathar Guild does not need a puppet. Urstil Floxin, the
leader of the splinter Zhentarim group and master assassin who we killed, was
one of Manshoon’s favorites. While the
Gralhunds are just a middling noble house with financial troubles, Manshoon has an interest in them. They were
probably so possessive about Urstil’s body so he could be raised from the dead.
As for Davil’s group of Zhentarim, the Doomraiders are his personal raiding
group. He gave us the names of some of his notable people, including: Istrid
Horn--female dwarf priest who is second in command; Skeemo Weirdbottle--gnome; Tashlyn
Yafeera--warrior; and Zeraj--half-orc
assassin. Apparently Davil keeps close watch over his people, telling us that Zeraj is seeing someone in our neighborhood.
He is probably also keeping close watch on us, as well. Before we parted, Davil
gave us a box containing a winged snake. He said that it has been trained to
fly back to him and we may use it to send him a message.
After three days of wandering Waterdeep in search of the puppet,
our tracking device came to life, indicating it was nearby. We were at a dark
alley and readied ourselves for a fight. Primara cast Pass Without Trace so we
could silently creep up to the puppet. It appeared lifeless, but it suddenly
sprang up. The gold-metaled humanoid extended a rapier from one arm, and the
fight was on. My Shocking Grasp and Primara’s Dragon’s Breath of lightning were
pretty effective against the puppet, but Quinn’s Guiding Bolt was critical,
causing the puppet to explode. A note floated down from the wreckage. It was a
hand-drawn map of the city of the dead. There was a red “X” on the Cassalanter grave. The Cassalanters are the ones who had sponsored the Kozakuran embassy. We gathered up the pieces
of the puppet and returned to the Temple of Gond for our reward. Valetta gave
us 500 gold for destroying the nimblewright. We also told Detective Cromley
about the nimblewright.
Our next stop was the crypt indicated on the nimblewright’s map. We arrived at noon to find the
Cassalanter Crypt |
Vael lead us to a crumbling, two-story building covered in
graffiti. The abandoned windmill was home to several poor peasants whom Quinn
quitety shooed out to protect them from our inevitable battle. Vael pleaded
with us to untie her and give her a weapon so she could exact revenge upon Arn
and Sophia, but we declined her potentially sincere offer and left her bound.
We approached a new door which looked out of place in this dilapidated
building. Through the door we found Sophia and Arn. Arn was standing by an open
window having just handed off the stone to one of several flying spiked
creatures--spined devils--which started to fly away. Before we could chase
after them, we needed to defeat Arn and Sophia who were eager to fight. We
dispatched them as quickly as we could and took off after the devils.
Yasuo and Quill leaped out the window onto the windmill’s rotting
rooftop. They ran after the creatures, jumping from building to building.
Meanwhile, I asked Primara to teleport herself, Davian and me ahead of the
spined devils. She spotted a suitable rooftop and we instantly appeared there.
Davian and I attacked the devils with magic missile and they shot back with
their own missiles: tail spines. I managed to kill one of the creatures and a
stone went flying from its grasp. Primara raced after the stone. The stone
disappeared between buildings, followed by Primara and the remaining devils. A
jolt of adrenaline shot through my system out of fear for Primara, alone among
our foes. I raced to the edge where the stone had fallen, communicating
telepathically with Primara as I ran. She said that the devils were frantically
searching for the stone. One of them spotted it and snatched it.
Doppelganger |
Yasuo Shimazu
Father,
I regret to inform you of Uumaga's passing. I have prepared her way to the best of my simple abilities, and I now return her Urn to you that she may be attended to properly. Her death is a great loss.
I regret to inform you of Uumaga's passing. I have prepared her way to the best of my simple abilities, and I now return her Urn to you that she may be attended to properly. Her death is a great loss.
I must also inform you that her death was not an accident, and
that I do not yet know the full reason for it. It seems to me that she
was just in the wrong place at the wrong time and was collateral damage, but I
do not have enough information yet. What I do know is that when I get to
the bottom of this I will extract the full measure of justice available to me
at the time. On this you have my word.
I am sorry that this message is not a happier one. Know that
other than this I am well, and please give my love to mother.
- Yasuo
Davian Targana
“Well done boy, nearly getting us both killed at the hands of a
true mage. To see someone using their gift more fully than you probably
ever will was refreshing.”
Oh how I miss the break I had from this egotistical…thing…stuck in
my head. Do not play into his hands, do not play into…
“You know I can hear you, right? Ah, yes, the goldfish has
forgotten this once again”
“Fine! Yes, I enjoyed the time when it was just ME in MY head,
before I was stuck with YOU! For a time I remembered what it was like to
have just MY own voice in MY head.”
“Hmm, snippy and forgetful, I have my work
cut out.”
Davian’s anger grew at this, only to have
a sensation of smug satisfaction grow in the back of his mind.
“That little unicorn is quite handy: healing, teleporting, entangling.
It’s nice to have at least one useful pawn at our disposal. That and my
staff really help to make up for some of the shortcomings of this group.
Now, if you could actually wield my staff properly, you stand a chance of
actually becoming helpful. Of course, a dirty sorcerer wielding it
instead of a knowledgeable wizard taints its legacy, but I’m stuck for now, and
you may yet prove useful. Possessing the stone is the first step, I just
hope that something is in the vault which can free me of this prison.”
The return of Keilier brought with it the same headache as
before. Meditation might help to silence the…
“Silence me? Why would you silence the one being which can
help you stay alive?”
“STAY ALIVE?! Where were you when I was
turned into a popsicle?!?!”
“You seem unable to multitask. I think that comes from what
limited power you possess being given to you instead of earned. We
wizards spend our lives studying…”
“SPENT your life! As in, when you were ALIVE!”
The words trailed off in Davian’s mind, no response uttered from
Keilier. After a few moments, Davian began wondering how this arrangement
was ever going to work, the constant belittling was taking its toll. Was
the near-death incident going to be a one-time event? He knew Keilier was
a powerful resource he could tap into, even as annoying and condescending as he
is. The staff is powerful, extending his own powers even more than he was
learning to do on his own.
As he followed this trail of thoughts, the vice-like grip in his
mind seemed to lessen a bit. Was Keilier regretting his…”Ow, fine, I get
it, I get it…” Davian’s mind momentarily felt compressed, before returning to
normal.
As Davian relaxed into bed, he could feel the comforting presence
of his father, his anchor in these troubling times. It was like his
father was telling him that he was safe now, that he could relax and rest from
the events of the alley and the flying demons.
“YOU! You’re here again! Go! Out!”
“Keilier, what are you going on about?”
“You ARE thick, aren’t you? That…thing. It…” Keilier stopped mid-sentence and didn’t
return. What did fully return was a peace that he hadn’t felt since
before he came to Waterdeep, when it was just him and his father out in the
woods, staring up at the stars while waiting to fall asleep. For a
moment, confusion was the only thought Davian had, but after a brief moment
that too went away, and only calm filled his mind, followed quickly by sleep.
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