Showing posts with label Waterdeep. Show all posts
Showing posts with label Waterdeep. Show all posts

Friday, March 1, 2019

Into the Tyrant's Lair

Into the Tyrant's Lair




Davian struggles with inner demons
Davian

“How fortunate, we finally found your intellectual equal.  Mr. Muffins would make a great conversation partner for you.”

“The way I see it, you are the equivalent of Mr. Muffins.  Isn’t the staff the same as the stick Mr. Muffins sits on?”  My self-satisfaction lasted all of about 2 seconds before…

“In this scenario, that makes you Flutterfoot Zipswiggle.  That’s an apt comparison.”

Through the mental equivalent of gritted teeth, I did my best to ignore him, but he knew he had gotten the better of me, and I could feel the smugness radiate from a corner of my mind.

“You aren’t helping.  Xanathar knows we’re here now, and we don’t know what else we’ll encounter in this hideout.  I don’t need to be distracted at a time like this.”

“Ha, I’m glad you can admit to being a lesser being.  Lack of true planning, lack of information on this…place…, lack of intelligence to know that you lack the basics for survival.  It can all be summed up by one word: lacking.  Now, if you had only gained your magical abilities not through some unnatural means but through study, like a wizard…”

“YES! WIZARDS! I KNOW! BLAH BLAH BLAH, SO AMAZING, BLAH BLAH.  OH WE WIZARDS ARE THE GREATEST, NOT SCUM LIKE SORCERERS!”

He continued, completely ignoring my outburst “…you would have learned the value in spending sufficient time looking for information on this place, or you would have scouted ahead with a familiar.”

Though Keilier had been talking this way since we first met, he still found new ways to open up holes in the mental wall I was building.  My father had used a phrase “Sticks and stones may break my bones, but words will never hurt me.”  After dealing with Keilier for this long, I’m not sure it’s an accurate saying.  Much like being poked by a finger, a few times in the same spot doesn’t hurt.  After thousands of times, it can be excruciating.

I had been thinking about my father while Keilier blathered on in the background, and I could feel his presence reappear.  I know it’s just memories, and how I think he would guide me, but he has felt more and more real in recent months, probably my mind countering Keilier’s incessant ranting.  As my father appeared, Keilier diminished in volume until I could no longer hear him.

“Ignore Keilier, he’s a moron dressed in the garb of an intellectual.  Your team is doing well, YOU are doing well.  Poisoning the soup to kill everyone in the basement was a great idea.  Continue tearing Xanathar’s guild apart so we can get out from under Manshoon’s compulsion.”

“We?” I asked.  This was the first time his memories spoke personally.

“Yes, we.  I’m with you son, I’ve never left.  I swore I wouldn’t leave you.”

With that, I teared up a bit, remembering the day he was taken from me.  Torn away, after more than 25 years together, apart from the world.  My father, my traveling partner, my protector.  And I killed him!

“Shh, it’s okay son, you didn’t know.  Your powers are a gift, you must always remember this.  If I had to die so you could share your gift and make a difference in this world, it was worth it.  Remember, I’ll always be here.  I am here to be your guide, as I was for all those years.”  His voice trailed off at this, and with it a calming sensation took its place.

After a moment, Keilier’s voice returned.  It was the first time I’ve heard his voice in a somber tone.  “You must be careful, not all is as it seems.”

“What are you talking about?” I asked, not in a harsh way, but genuinely puzzled.  The group had been venturing further into the compound, but we didn’t seem to be in any immediate danger.

 “Keilier?”  Silence.

Quinn's new haircut
Quinn

It was time to get back on track with our task of acquiring the remaining keys as well as working to satisfy the vows my companions had taken in service to Manshoon. Satisfaction of the vows would come in the form of Xanathar’s death. No small feat as I’ve been told repeatedly.

We requested Renaer to join us to gain more information about Xanathar and his lair. He came over and we began to discuss just that. Renaer informed us that Xanathar had not been seen in some time. He is no push-over either. His gaze petrifies, nullifies magics, and even disintegrates. A chill was sent down my spine. The lair is under magical surveillance all times of the day. One small bit that might help is the presence of a Harper agent in the lair. Thorvin Twinbeard had infiltrated the organization and might be able to help us in our efforts. The last bit Renaer could offer is the fact that Xanathar loves Sylgar, his goldfish.

As we absorbed the facts laid out, a message came to us from our bartender. A visitor was in the bar below and had requested an audience. I’m growing somewhat weary given the frequency of unannounced company.

We entered the bar and took immediate note of the one making the request. Urstul Floxin sat in a seat at the best table. His face was smooth as opposed to the scars when we last saw him.

“That face must have set someone back a lot of coin,” I quipped. “Last we saw it, it was covered with blood, cuts and bruises.”

Floxin smiled broadly, showing his teeth.

“I’m here to remind you all of your commitment to the cause,” Floxin said.


“You would come here to question our word?” countered Yasuo.

“This is merely a courtesy call,” responded Floxin. “We wouldn’t want anything to happen to your livelihoods now.”

“We are well aware of the arrangements made,” said Thia through gritted teeth.
Urstil Floxin

“Is that all?” I said with raised eyebrows.

“No,” stated Floxin flatly. “While you are performing your agreed upon tasks, you will free Samara Strongbones. She was captured by Xanathar and is held captive in his lair. She is a halfling.”

Floxin stood up. He stared me directly in the eyes and poured a bottle out on the table.

“Our business is now done,” said Floxin.

“Then get out.” I said.

Floxin slinked his way over to the door and exited with his bodyguard contingent. I was so angry as to have to deal with that slime once again. I kicked myself for not making a run for it with Floxin’s head when we had the chance.

“Lif, that ‘gentleman’ is not welcome here,” I said to our ghostly bartender.

A piece of chalk rose up and wrote out “banned” on the chalkboard. I smiled and nodded, confirming the notion. Unfortunately, we had little choice but to continue carrying out Manshoon’s wishes. We got ready for the day and made an appointment to meet with Davil Starsong of the Zhentarim Faction to glean more information for our incursion.

Davil was again found at The Yawning Portal. We sat and enjoyed a drink with him. He confirmed our information as supplied by Renaer. When asked about Samara Strongbones, Davil had two words. “Kill her.” We inquired as to why and Davil simply stated that she was a snake and couldn’t be trusted in the least. Seeing her die would be a service to everyone.

“Kill her,” Davil repeated.

We thanked Davil for his time and payed him to cast the nondetection spell one each of us. We stood up and exited the tavern. A bit of further preparation would be needed in terms of supplies and then we’d be off to deal with Xanathar. Each of us went out and procured enough potions and scrolls to help us in our quest. Healing potions would be useful in addition to some more specialized magic. We acquired animal friendship, water breathing and invisibility scrolls.

Feeling as ready as we could, we went back to suit up. Yagra was at the inn and was ready to go. She had already agreed to take us in the back way to Xanathar’s lair. We set out and made our way through the city. Yagra led us to one dark warehouse. On our way down the alley to the warehouse, I noted a pair of elves. They stepped out with their hands empty.
“We would like to have a quick word with you,” stated one of the dark elves. “We know you are heading into Xanathar’s lair and would ask a favor on behalf of our lord Zardoz Zord.”

“Go on,” Yasuo stated plainly with his hand close to his weapons.  Gearbox quietly informed Yasuo that his truesight allowed him to see through the magical disguises of the elves and that they were actually dark elves, or drow.

“Our master asks that you kill Gnarl Zimbrindas. He stole a bag of holding. For this crime, his head is the price.”

“I see,” I said. “We aren’t assassins.”

“Having Lord Zord’s favor is not a trivial reward for this task,” stated the other drow. “Think over the offer. We hope you choose wisely.”

They disappeared down the alley in utter silence. This felt like a bad omen, being met in the alley. Who else knows our agenda? Hopefully there isn’t a welcoming party waiting for us. Yagra continued to the warehouse. She entered and began navigating her way through the crates scattered about. She came to one crate which looked no different from the hundreds of others here. A quick push revealed a hatch in the floor.

Yagra gave it a tug and opened the hatch. This was the moment of no return. We’d come this far and might as well see it through. Each of us followed Yagra down a long spiral staircase. It came to an end in a small room with a single door.

We cracked the door a bit. The next room contained painted eyes all over the walls. It was a bit unsettling when trying to be unnoticed. I noted a magical eye stalk descend into the room. It looked about and then retracted, unable to see us through our veils of nondetection. We stepped in cautiously. I noted a hidden door on the wall opposite the door we came through. This seemed a good way to continue to sneak around. We all entered and closed the door behind us.

So far, so good. The room we entered was filled with lifelike statues. Too lifelike, recalling the petrification gaze of Xanathar. This must be a holding room for his frozen enemies. We maneuvered into the room and saw it make a turn. Around the turn we heard a little squeaky voice. I snuck up to the corner and peered around. A little gnome dressed as a jester was talking to a small puppet. The gnome’s sanity seemed to have left long ago as he sat in the hallway talking to the puppet. I learned the puppet’s name was Mr. Muffins and the gnome feared that he’d be next to suffer Xanathar’s anger.

I quickly slunk back and reported to the group. We decided this unhinged gnome could be a major problem to our sneaking about. I snuck back up and mimicked the gnome’s voice. The gnome got really quiet and perked up. He slowly began to come up the hallway towards me. I waited until he went past me and then I struck out. My rapier scored a hit. The gnome yelped out and turned to run. Before he was able to get anywhere, I hit him again bringing him down.
We quickly tied him up and searched him. Mr. Muffins was a dart gun in disguise. We located several poison darts in a pouch and quickly took them. The gnome looked at us in fear. He told us that his name was Flutterfoot Zipswiggle and he was Xanathar’s jester.  After we answered a riddle, he agreed to cooperate with us and informed us about the doors in the hallway and who resided in each room behind the doors. None of the rooms felt particularly inviting save the one at the end of the hall which appeared to contain Thorvin. Feeling pity for the gnome, we knocked him out and put him in a corner behind one of the statues. Hopefully that decision will not come back to haunt us.

The Stone of Galorr began to become much more animated. Yasuo took it out and we found it jerking towards the door at the end of the hallway and also towards a descending staircase. It appeared two keys were here. Hopefully this meant our fortune was turning in our favor.

We crept down the hall and cracked the door open on Thorvin’s room. It was incredibly noisy as a large pulverizing tool was turning the statues to dust. Thorvin was in the room but his back was to us. Plus, there was an albino gazer hovering over his shoulder and one of those magical eyestalks was in the room. This might have to wait until a better time. We decided to leave the room and explore more.
A quick notion struck me. Anyone can be a Xanathar agent. The identifying mark was the eye tattoo. We found some inks and made the eye symbols on our heads. At least somewhat looking the part, we continued on with our explorations.

We chose a hallway off the one we currently occupied. It contained another secret passage. We opened it up and made our way to the other side. It led into a large circular room which contained the largest fish bowl I’d ever seen. A strange little guy (seems par for the course at this point) was feeding the fish and chatting to it in some insane manner. The source of insanity appeared to be all the purple flakes floating around in the room. It was identical to the strange shop by The Skewered Dragon which we encountered hunting down Renaer and Floon months ago. The most disturbing however, was Xanathar himself was here.

The purple flakes began to affect our minds. Yasuo activated his breathing mask on his suit. That was a bit sudden seeing the mask clamp down hard and obscure Yasuo’s face. We retreated and figured we didn’t have much of a chance to win any battles under those conditions. Plus, knowing reinforcements would be moments away didn’t make anything easier.

Noska Ur'Gray
We left the secret passageway and found descending stairs to the lower levels. At the bottom of the stairs we encountered a large, raucous party. It appeared that all Xanathar’s troops were celebrating something loudly while consuming vast amounts of food and drink. All at once, the noise stopped as all eyes turned our way. A burly dwarf who sat opposite the room stood and demanded to know who we were and what business we had. I stammered a bit, looking for the right line. Yasuo, being more versed in military discipline stepped up. He yelled back for them to make way as we were on special assignment for Xanathar. The dwarf thought about it and let us through albeit begrudgingly. We wound our way through the mess hall and exited the other side. After we cleared the room, the party
went back into full swing.

The passage we chose took us to a kitchen. Some poor halfling chef was in a panic. He scurried all over the kitchen tossing this and that into a stew pot. He saw us and thanked whichever god he worshipped and told us to take over while he went to get more ingredients. Davian had a clever idea. He took the poison darts and emptied the contents into the stew. That should even the odds as I’m not certain we can make our way back should the need arise.

There was another door out the back of the kitchen. We quickly took it. It led into a dark, dank and dusty passage. We crept down and found a room. The Stone of Galorr continued to point excitedly into the room. We opened it up and found a study. There was a desk and a few chairs. A quick examination of the room resulted in a bag of holding. We deduced that the bag may be the stolen property the two drow had told us about in the alleyway. Taking a moment to check further, we found yet another secret passage off this room. It led down a short hallway into a room with twenty kegs of black powder. These must be the second key.

Fortunately, the kegs fit nicely into the bag. Once we had them all in the bag, we began to strategize for our next part. Then it happened.

The air began to turn. It developed an odor and began to burn. Thia announced a spell had been cast, cloudkill, and we should get out before it reaches full strength. That is all I needed to hear. I turned and sped out the passageway before it could take too much of an effect on me. In the study stood a drow mage and a large floating brain with a beak and tendrils hanging down below it. I was instantly repulsed at its appearance.

Yasuo came speeding out of the passageway with his mask down. He took one glance at the floating brain creature and charged it. I decided stopping the mage would be in our best interest to get my friends out. Fortunately, Thia, Davian, Yagra and Primara came charging out and joined the battle. The brain creature wrapped up Yasuo and tried to devour him. The armor protected him as we sent our attacks into each of our opponents. We poured our attacks into the brain creature until it sunk to the floor lifeless.

The drow mage then appeared to want to surrender. Thia had none of it and sent a barrage of magic missiles into him. His body slunk to the floor, joining the dead brain creature. Deciding someone had to have heard the fight, we retraced our steps quickly back to the kitchen. There the stewpot was empty as the haggard halfling attempted to keep up the breakneck pace. I made mention for him not to lick the stewpot as we exited out to the dining area.

Yasuo stepped into the dining area and narrowly avoided a crossbow bolt. Looking into the room, the once festive mood was replaced with a scene of misery as the soldiers laid about moaning. Only the dwarf was unaffected and had taken up position behind a table. He scowled at us and reloaded his crossbow. I ran into the room and flipped down the table. Without his cover, he fell quickly as we assaulted him with all our attacks.

That was certainly bound to be noticed. We stormed up the stairs. The gnome had told us of a room containing five dwarves who acted at the surveillance force for the lair. We had to get to them quickly. Fortunately, they were located behind the last door in the hallway. Opening the door, one of the dwarves was shouting an alarm to someone else in another room. We swept in and took out the dwarves. I mimicked the voice of the dwarf.

“Everything under control. Situation normal,” I stated to whoever was on the other end.

“What happened? What is going on?” demanded the voice.

“We had some intruders but they were dealt with. Unfortunately the troops fell ill in the dining area,” I answered.

The voice was silent for a moment. Then it came back.

“Alright. Thanks for taking care of the intrusion.”

I signed off and brushed off my brow. It seemed a good time to see if Thorvin would be of any assistance. We went to the end of the hall and opened the door. Thorvin was still there with the watcher. We crept in and got Thorvin’s attention. He looked alarmed. I quickly and quietly spat out that we were with Mirt and the Harpers.

Thorvin began to panic a bit. He quickly sent off the watcher and scolded me.

“Keep your voice down!” hissed Thorvin. “That watcher over there will rat us out in no time. Plus are the magical eye stalks.”

“Not any more,” I told Thorvin. “We took them out.”

“Oh, that’s too bad,” said Thorvin. “I wanted to spare them.”

We quickly brought Thorvin up to speed on our goals and the current situation. He thought about it a

moment and said we could blow up the lair with some of the black powder kegs. Placed in key locations, the entire lair could be demolished. Time and surprise were not on our side so we decided to run directly at Xanathar. Thorvin gave us a way to neutralize Xanathar’s anti-magic aura. We thanked him and suggested he get out. Thorvin left with the gazer, which turns out to be one of the keys to the dragon vault that we are looking for. He said he’d collect the halfling chef and the insane jester on his way out.

Ott the Fishminder
We went back down the secret passage. Our plan was to roll in two of the black powder kegs and then clean up whatever was left. We lit the kegs and rolled them in. After what seemed an eternity, one of them went off with a small bang. It seemed like there should have been a bigger boom. Fortunately it did seem to clear the air.

Quickly each of us flew into the room to take on Xanathar. The insane fish keeper was still in the room but we didn’t see Xanathar. He must have left. We’d have to sort that out later. First, this fight would need to be won. After a brief exchange of spells and swordplay, the fish keeper was done. Thia carefully took Sylgar into a smaller portable fishbowl and we placed that into a pocket in my armor. He’d be safe there for
the time being.


Now the question was what to do once Xanathar found out what we’d done and that we were the ones responsible…

Tuesday, January 29, 2019

The Search for Kwalish

The Search for Kwalish 


Thia

The first thing we saw after vanishing from Manshoon’s hideout was a grinning Urstil Floxin, arms crossed, looking pleased to see us. As we began to materialize at the Gralhund Villa, we could feel ourselves being tugged away. We instead appeared in our tavern. The scene was all wrong. Yagra was stiff as a board on a couch. Mirt and Renaer sat looking sheepish. In front of us was a beautiful woman sipping wine. She thanked Lif for his service, dismissing him. The woman introduced herself as Vajra. The Blackstaff, here in our tavern! Vajra told Yasuo that we should be more careful and that he would find a spy outside in the alley. Yasuo returned carrying Haru, the Kozakuran coachman, who was frozen stiff like Yagra.

To my relief, Vajra was not here to harm us. She heard about our activities and could safely guess that we were after the hoard of gold. She informed us that should we find the gold, we may keep a portion. But the gold is Waterdeep’s property and the rest must be returned. It was embezzled from taxes. But the real reason Vajra was here was that she had a mission for us.

Our mission was to bring Kwalish--a powerful mage--back to Waterdeep, along with some documents. At this, a wizened gnome stepped forward followed by a golden orb with wings. The gnome, Anaxi Zephries, is a Cartophile while the golden orb, named Gearbox, is a monodrone Modron. The Modron people are ruled by mathematics and logic. Gearbox would be accompanying us on this mission, assisting us as he is able. Anaxi rummaged through his satchel of maps and found one that would lead us to Kwalish.

Vajra told us that she had seen signs of life in the giant statues around Waterdeep. It would be disastrous if they wake. She suspects Halaster is the cause of the statues waking. We must bring Kwalish back. The powerful wizard makes mechanical magic items (for instance, the Apparatus of Kwalish, which is used for diving under water). He would be able to help with whatever is happening in Waterdeep.

She said that we may keep any loot we find, but not the documents claimed by the Cartophile. Vajra handed us a carpet, telling us that it was a means of traveling there and back. So that we would not be hindered by the law enforcement of Waterdeep, Vajra granted us membership as Gray Hands. She said that if we prove ourselves, we may be elevated to Force Grey, the elite strike force.

Vajra and Anaxi departed. The Modron remained with us to aid us in our task. At their departure, the spell that froze our friends ended. Haru spoke with Yasuo and gave him a magical blade, then departed. Seeing our quizzical looks, Yasuo said it was a matter of honor and left it at that.

Having just arrived back at our tavern from our adventures in acquiring the mask key, we decided to rest that night before heading out to rescue Kwalish. Vajra said that we were heading to a mountainous region so we packed and dressed accordingly.

The next morning, we donned our gear and stepped onto the teleportation carpet. We appeared at the top of a valley. It was freezing! The wind howled and I don’t think any of us were dressed properly for this weather. We could see a large, floating island in the center of the valley. The island looked to be made of rock and was held aloft with fiery machines.

A creature further down the valley waved to us. As we approached, we could see that it was a regal gynosphinx. Most of her head had been replaced by machines. She informed us that in order to go on our way to the island, we had to beat her in a game of riddles. The gynosphinx claimed to know everything. If we could ask her a question she didn’t know the answer to, we could pass. Yasuo asked the first question: Who would be the next emperor. The gynosphinx gave a correct answer. How she knew Kozakuran current events, I do not know. One of the orbs that hovered around the her head flew over to Yasuo and zapped his head, stealing some of his intelligence. Now we knew the consequence of failing at riddles. We proceeded to ask a few more questions, and hey, why not ask useful questions, as well. So we asked some questions regarding our quest for keys and gold. We learned that one of the keys we are seeking--the “dangerous spice”--is brought to Waterdeep by Jarlaxle Baenre, a famous drow known to run smuggling operations. The powerful drow disguises himself and the crew of his ship as humans or elves. We also learned that “Gold” refers to a golden dragon who guards the layer of Aurinax. All of this is good to know, but it was taking a toll on our abilities.

Clearly we weren’t going to win this “game”...So we attacked before those orbs could steal more of our talents. The gynosphinx tried to disappear, but Yasuo shone the light of his blue eye and we could see her. Quinn’s angels finished her off. We had smashed some of the floating orbs during the fight, and they returned our group’s stolen abilities. We scooped up the remaining orbs to examine later.

Looking up, we saw a plume of flame as a boat came toward us from the floating island. It was piloted by what looked like a grim reaper. That’s...unsettling. We climbed on the boat and headed for the island, the pilot remaining silent for the whole trip. Three more figures waited for us on shore. They held staffs with crescents on top. One of them welcomed us to the monastery. I assume this whole island is considered a monastery. He said that the Grand Master would like to see us, and proceeded to lead us along a path. Looking at this man, he appeared human, but his face was flayed off. He told us that this is the Monastery of the Distressed Body. No kidding. We walked past all kinds of humanoids on the island, each with some form of bodily distress. We were all on our guard for whatever might come.

We arrived at a cathedral. The large double doors opened onto a knave. We could see balconies with robed spectators. Sitting on a throne at the far end of the room was a bone devil, flanked by two half-orc guards. The bone devil had long, sharp claws and a severe-looking staff. He wore a cloak that appeared to be made of flayed faces. Metal rings circle his tail and legs. In our presence, he ordered a monk killed. Other monks immediately stepped forward and jabbed the condemned with their staffs. A bright light shined between the crescent points of their staves, killing the monk.

We ask the bone devil--the Grand Master--if Kwalish is on the island. The devil replied that Kwalish is on the island that that he assumed control of the island from Kwalish. The Grand Master kept prompting and insisting that we had come to join and serve The Order of the Distressed Body, while we repeated that we were only here to find Kwalish. After this back and forth, the Grand Master signaled to his men and the fight was on. The spectators from the balconies leaped down, igniting their laser scythes.

Taking in our situation, I could see that the bone devil and his two half-orc guards were lined up nicely for a particular spell, lightning bolt, that I recently learned. I might be able to hit all three of them...So I ran over to the left side of the throne, getting all three in my sightline, and shot off a lightning bolt. Success! Of course, that drew attention to myself and I became the nearest guard’s and Grand Master’s target. I deflected the orc’s sword but couldn’t evade the bone devil. I cast another lightning bolt at the devil and sent Primara to attack, but she missed. Primara made multiple attempts to send the bone devil back to its plane of existence, but failed each time. Good effort, though. The bone devil mostly ignored her, except for one attack which caused a great deal of harm to her. Thank goodness Primara can heal herself.

Davian and Quinn appeared occupied with the scythe-wielding cultists, while Yasuo was fighting another foe. Yasuo looked like he was in trouble for a moment, seeming to turn to stone. But he recovered and continued fighting.

I felt a little surrounded in this battle. There was the half-orc and the bone devil, but then some others joined our party in the corner. At least the bone devil was preoccupied at times with my companions. At some point, another monk like the one Yasuo was fighting came over to battle me. I had just dealt some serious damage to a martial artist guard using my shocking grasp spell when I was faced with this adept newcomer. I barely had time to block his sword and was struck. I felt myself transforming, growing shorter. I saw a reflection of myself in the adept’s sword. So I had become a crocodile! Gurr! The adept looked panicked, and for good reason. I snapped at his leg, chomping down and thrashing him about. His screams ended and there I was, a crocodile holding a severed leg. I remembered who I was and spat out the leg as more cultists attacked. I managed to kill one of them.

I heard Yasuo in distress and shouted to Primara but my shouts only sounded like crocodile hisses. Telepathically, I asked Primara to run over and heal Yasuo who was engaged with the bone devil. Unfortunately, the bone devil struck Primara as she was healing Yasuo. Soon, Yasuo finished off the bone devil with his Wakizashi blade and we defeated the remaining cultists. Quinn’s guardian spirits are amazing! Oh my goodness, are they powerful. I recovered, returning to my elf form. We took the time to rest and to heal ourselves properly. That battle was a close one.

Before leaving the cathedral, we did some investigation. We discovered a portal behind the throne, but decided against venturing into it for now. Maybe we would return here if we had time. The Grand Master’s crown and scepter looked valuable, so we took those. I inspected the orbs we had taken from the sphinx. One of them granted proficiency in religion and the other granted proficiency in a language. Talking among ourselves, we discovered that Quinn, a cleric of Tempus, was not proficient in religion. We gave that orb to Quinn. I held on to the language orb for now. We also gathered up our enemies’ weapons. We investigated the magical swords that the priests had used. The Sword of Medusa petrifies its target, while the Polymorph Sword turns the target into something random.

Outside the cathedral was a scene of panic. People were running, there was shouting, and we could see that the island was sinking. We rushed over to the jail in hopes of finding Kwalish, but there was no sign of him there. In a massive chamber next to the prison, monks were shoveling ore into hatches, attempting to keep the machines fed which held the island aloft. We ran over to the next building which contained instruments for tanners, butchers, and alchemists. Grotesque masks were hanging, drying. A man was strapped down with monks surrounding him, preparing to flay him. We killed them and freed the man. We searched the building for anything useful, and found a magic suit. We took it for now, but didn’t use it until we could understand it.

In another building, we found five glass containers lined up along a wall. Live brains floated inside. We felt pressure on our heads and could hear the brains talking to us. They asked if we were here to save them. They explained that they were the ones keeping the island afloat. In exchange for helping us reach Kwalish and for keeping the island stable, we would have to rescue them. They told us about the importance of power cells, which can be found on each of the monks’ staffs. So we rushed around gathering as many power cells as we could find. The brains told us that Kwalish was located on a small island and the only way to reach it was ten floating disk. Each brain controlled two disks and each brain had a different personality that needed convincing to help us. Quinn intimidated Rodelek into helping us and deceived Corolis for his help. Keilier used logic to convince Duston to help, while Yasuo sang to Editha, who required a song. With the brains agreeing to help us, we rushed Kwalish. As we left, Duston called out, “beware the medusa!”

We leaped from disk to disk without incident and reached mini island. We opened the door of the single building on this island and saw many glass statues of hooded monks. It looked wrong, and we immediately understood Duston’s warning. There was a medusa in here. I remembered what I had studied about medusa and told the others to not look directly at it, just in case they didn’t already know. We could hear the medusa and see it through the glass statues. We made some attacks, but it was difficult when you could only use reflections to aim. We figured out that the medusa was undead, so Quinn sent it fleeing with a spell to turn away undead. It crawled to a corner and cowered. I cast a spell to stretch a web over the corner, preventing the monster from escaping. Then Davian cast a spell to shroud that corner in darkness so we wouldn’t accidentally look at the medusa.

With the monster safely out of the way, we could investigate the room and rescue Kwalish. There was another brain jar in this room, this one containing the brain of Kwalish. He was very particular about how to disconnect him from the island and about gathering up his precious creation, a suit. We all worked as quickly as we could. The island was sinking faster now and we didn’t have much time left. We wouldn’t be able to rescue the other five brains. I hate to break promises. While gearbox and Kwalish struggled to keep the island from crashing, we all worked to disconnect Kwalish and his suit correctly and to loot the room of anything of value. We set everything on our transportation carpet. It was piled high with platinum, additional power cells, potions, another set of magic armor, tools, books, and various other things. Once we were ready, we all simultaneously stepped onto the carpet and appeared back in our tavern.


The Blackstaff was pleased to see us return with Kwalish. As promised, she allowed us to keep all of the treasure we managed to bring back, except for the manual of iron golems. (Later, she returned this book to us and instead took the manual of flesh golems.) Also, Gearbox would stay with us now. He proved to be a useful distraction, aiding Yasuo during our battle with the Grand Master, and also kept the island afloat while we disconnected Kwalish. The Blackstaff departed with Kwalish and we were left to investigate our plunder. 

A more mature Quinn

Quinn


Home never seemed so welcoming after our interaction with Manshoon. We’d need to start to strategize about our next course of action in this dizzying intrigue in which we’ve become entrapped. Our stride was brought to an abrupt halt when we entered The House of Spirits. Sitting in the bar was a sheepish Mirt and Renaer along with the Black Staff herself, Vajra Safahr! She had with her a well-dressed gnome companion, introduced to us as the Cartophile. Our reputation within Waterdeep must be growing for us to come back to this.



The Black Staff had a request for our services. It appeared to be urgent and knowing the Black Staff’s

reputation, the request should not be delayed or, heaven forbid, denied. Our ghostly bartender Lif brought us food and drinks while we listened to the details.

The mage Kwalish had been located. This mage is someone of the utmost importance to the magical leadership of Waterdeep and had been missing for quite some time. The gnome stepped forward at this point and introduced us to a mechanical construct named Gearbox. Gearbox is a monodron of the Modron race. It is quite logical and uniquely specialized to providing directions to Kwalish. Mirt stepped forward at this point and gave us a rug. The rug was a magic portal which would teleport us to the general area. Once we have secured Kwalish, we would all then stand on the rug once again to be returned to the tavern.

The plan seemed simple enough although the devil is in the details. Not much in the way of detail could be provided other than we’d be going into a mountainous region. No idea of who or what might be calling those mountains home. But we really couldn’t decline. We informed the Black Staff that we’d begin at first light.

Gearbox
The following morning we gathered up what we’d need for survival in the mountains. Once all was assembled, we all stepped onto the rug and activated the teleport spell. At once, we were transported to a high mountain top. The view was breathtaking, having never been far from Waterdeep. The air was clean and crisp, although the arctic temperature nearly took my breath away. Gearbox piped up immediately and indicated the direction we should follow. Scanning the area, we noticed a giant floating island contained within the mountains. Enormous engines kept it aloft.

We made our way down to a gate on the mountain side which appeared to line up with a gate on the island side. There was a sphinx-like lady at the entrance. She would only let those pass who could ask her about something of which she had no knowledge. We each tried our best to come up with riddles and facts about the most obscure but it was to no avail. I attempted to ask her about the teachings of Tempus. She was well versed and refused admittance. On my failure, I felt a bit of my mind slip. My companions had a similar sensation. We came up with a solution to this impasse. One that Tempus himself would be proud.

The fight was quick and violent. Once it was over, we felt our senses regained. Several orbs that had been circling the sphinx lady were collected by Thia for later examination. I wonder how many had lost their mind in the attempt to gain entry. I didn’t have long to ponder as the ferry was on the way. We climbed aboard and were taken to the island.

Reaching the other side safely, we disembarked. A robed figure met us. He asked if we were there to serve the Grand Master of the Distressed Body. We had no idea what that was and indicated so. He then escorted us across the island. On our way, we witnessed a number of grotesque wounds on the people inhabiting the island. I tightened my grip on my shield while I steeled myself for what was inevitably to come next.

The robed figure led us into a large cathedral. It contained several balconies on either side and was
occupied by a number of other robed figures. On the dais opposite the door was seated a bone devil. The bone devil was flanked by a pair of giant half-orc monks, each wielding a huge greatsword. A pair of clerics were also at the front as well. We stepped up to the front of the cathedral. The bone devil then spoke.

“Welcome. Who among you are here to serve The Order of the Distressed Body?”

Not one of us stepped up or offered a reply in any way. The grotesque images we had witnessed were too stunning to offer any sort of response other than “None of us.”

The bone devil sighed and stood up.

“If you’ll not serve willingly, you will serve unwillingly in death or worse.”

I’m all too happy to bring a fight to end these atrocities. In the name of Tempus, the fight began. Yasuo strode right up front to engage the devil himself. Thia and Primara headed to engage the robed figures on the left side while Davian and I took the right. The evil cleric was a priority target and would be dealt with quickly and decisively. His mistake on partnering with this evil would be his last. Spells and blows were exchanged. At one point, he attempted to paralyze me in a holding spell. I guess he didn’t see my shield symbol for I am a warrior priest of Tempus and do not succumb to spells of that sort. I fought off the effects and put my rapier through his throat.

Spells were cast right and left, scoring hits against the servants of this evil cult. Surprisingly at one point, I glanced over to see how Thia and Primara were faring only to see Thia get hit with one of the Monk’s greatswords and was transformed into a crocodile. The sword-bearing Monk looked alarmed, and had apparently hoped she would turn to something less deadly. We pressed the attack and eventually overcame the cult members.

It took all our strength and our wounds were deep. I walked over to the cathedral doors and barred them. Then I sat down next to them and would cast my thaumaturgy spells to maintain the illusion that nothing was awry in the cathedral. Fortune favored us as it appeared no one really wanted an audience with the bone devil. We rested up, bound our wounds and meditated. After a while, we were set to head out again.

Chaos met us upon opening the door. Cultists scurried hither and yon in a panic across the island. We decided to use the disarray to our advantage and followed Gearbox’s directions to Kwalish. Gearbox led us to a building on the far side of the island. It had five brains floating in fluid-filled glass containers. The brains spoke to us and told us of the imminent and most likely disastrous descent of the island. Without the iron boot of the bone devil to enforce a work ethic, people began to flee the island. When that happened, the fuel was not being delivered to the tanks supplying energy to the engines. The brains operated in unison to control the island’s altitude. Without fuel, the entire thing was going to plummet soon.

We acted fast. I yelled at one of the brains as to how to get to Kwalish. The brain told me to be nicer and then said there were ten floating discs that led to Kwalish’s workstation. Each brain had control of two discs. This one agreed to keep the discs afloat for us in exchange for getting it off the island. We quickly agreed as time was becoming an issue. I tried yelling at the rest of the brains and got nowhere fast. We managed to convince each of the brains in turn that it was in their best interest to maintain the floating discs allowing us passage to Kwalish. We tricked on into it, sung to another, charmed the fourth and laid down a solid line of reasoning to the last.

Having our path secured, we hopped the discs to the floating islet containing Kwalish’s workshop. As we left the main building, one of the brains shouted out “Ware the medusa!” It was a strange thing to bellow but then again, we were talking to brains in glass containers. The workshop was filled with glass in all shapes and forms. Another brain floating in liquid was in the middle of the workshop. We detected some movement from behind the container. Each of us quickly averted our eyes. Someone shouted that it was a medusa but was undead.

“Undead!” I thought loudly to myself. Calling on Tempus again, I began chanting the undead repulsion words to turn away the undead. In the glass reflections, I could see the creature retreating to the far corner.

“Do not engage the medusa!” I bellowed out to my compatriots. “We don’t have to fight it as long as it is repulsed.”

Thia webbed up the creature for good measure. Then we made a quick decision to get Kwalish out on the magic teleporting rug along with whatever else looked important or valuable. We quickly and with much haste piled treasures and items on the rug while Gearbox took over functions of maintaining flight control of the island. Davian and Thia disconnected Kwalish from the various devices while Yasuo muscled Kwalish’s container onto the rug. I grabbed whatever else looked to be of value. Once the rug was piled high with us, Kwalish and his devices, and all the valuables, we activated the rug, teleporting back to our tavern.

Treasures spilled out with us. Several batteries were included which would power Kwalish’s container as well as an exotic suit of armor. Yasuo worked with Kwalish to understand how to don the armor and then use it to its full effect. Davian and Thia found some magical items to assist them in combat while I laid claim to a magical suit of studded leather armor. The pockets it contained would hold scores of items as I tested them out with the coins we took with us.  The armor also sprouted wings on command!

The Black Staff came to the tavern and was quite happy to see Kwalish returned to Waterdeep. She was impressed with our pile of treasure and muttered something about allowing us to keep whatever we discovered as our own. She only requested the Manual of Golems that we had found in order to, we assume, make Kwalish a new body.  She left in a carriage with Kwalish and we settled in, taking stock of our haul. This would help keep the tavern going for a while and then some as well as help us on our task to fulfill Manshoon’s mission. That will have to wait for another day.

A more seasoned Davian

Davian


“Well done boy, you didn’t suffer as much as a scratch on that island.”

“Thank you?” I thought with more than a touch of skepticism

“No, I mean it, well done.  You stayed out of the fight and let the lady take all the damage.  You really are the perfect example of what a sorcerer is.”

We were back at our tavern after a long, cold day, and I wanted nothing more than to be apart from the incessant nagging.  Lately the nagging has lessened to some extent, but he was still prone to letting me know the depth of his disappointment any time I did anything less than what a wizard would.  I’ve learned to tune him out to some extent, but it was often a battle of wills, with his winning more often than mine.

“And I must say, you made such a good choice when your power grew.  You chose fireball?  Do you have any idea how many things are resistant to fire?  Your wizard friend clearly is smarter, electrical damage affects so many more things.”

“Well then thank you for your assistance in guiding my growth.”

“One can only provide so much help.  Besides, you’re a sorcerer.” he said, spitting the word out. “I don’t know how you work.  You’re like an ant, they just knows how to do things and blindly go about their business without thinking; wizards are teachable, like actual people are, not like insects.”

“This again?  Your sharp wit just stuns me sometimes.” I did my best to drown him out, filling my head with what my father likely would have said.  I hope he would be proud of me, helping to save the town from the statues that are reanimating, though I can’t help but think about the poor souls onboard the no-longer floating island.  After fighting off the undead medusa and saving Kwalish (or, at least, his brain), the faces of those slaves fills my mind as they lay lifeless at the bottom of the ravine.

“Their fate was sealed the moment they were put in front of a furnace.” My father’s voice echoed in my mind. “You couldn’t save them, you had to think of yourselves and the people of Waterdeep.  Saving Kwalish is why you were there, and if you had stayed you would likely have perished with the rest.  Besides, they are now out of their misery.”

His words were both calming and unsettling, and I wondered why my mind felt this way.  Maybe in striving to silence Keilier, I was tapping into my subconscious.  Was this a coping mechanism that we have deep down, that would normally only manifest itself when asleep?  My father wouldn’t say such a thing, so it had to be my mind coping with the massive loss of life.

“I’m surprised you offered to ask a question of the sphinx, since you can’t afford to lose any intellect without becoming a slobbering pile of flesh.” Keilier piped up once again, apparently my mental rabbit trail lowered my defenses. “You just don’t get it, do you, your father…”

Deafening silence rushed into my mind as Keilier’s voice abruptly stopped.  I suddenly realized just how tired I was, and moments later I slipped into blissful slumber, with nothing but a reminder of the song my father used to sing when I was very young and had trouble sleeping.  A smile crept across my lips as the sound of the song filled my mind.

Tuesday, December 18, 2018

Fireball - Session 2



Fireball, Part 2



Quinn Alimar



The day began with more questions than answers. What was happening at the Gralhund villa? Why the elaborate act? Did we foil an assassination attempt? If so, what was to be gained by the death of Lord Gralhund? Where was the nimblewright and what was its purpose? How did we get on Sergeant Cromley of the City Watch’s bad side? My head spun as did the thoughts within each of my companions’ heads. It all feels like someone dumped a thousand different puzzles on us and we are trying to piece it all together. The only constant seems to be to find the Stone of Galorr.

A knock on the door (or what was left of it after the fireball blast) revealed an older man seeking Yasuo’s ear. I suppose they had crossed paths at one point or another. The man re-acquainted himself with Yasuo and said his name was Haru Hamatori. He is a coachman working the more well-to-do wards and had heard our names come up in his coach. Yasuo listened intently to the information. He then turned to us and brought us all up to speed. Having an informant in the city could be beneficial but identifying with our group at this point in time can be deadly. I offered to have Mr. Hamatori leave any information to share with the temple. I gave him the name of a trusted acolyte. We thanked Mr. Hamatori for the information and sent him on his way.

The next morning we decided to seek out more information. What better place than the top of one of the guilds? We went over to the jail to talk to Davil Starsong. It was a risk as being associated with the Zhentarim leadership would not help our standing in the eyes of the City Watch. Unfortunately for us, Davil had been released. More so, it was Sergeant Cromley who informed us of his release. Then came the questions about why we were interested in talking with Davil Starsong. We verbally stumbled through the conversation, leaving Sergeant Cromley probably more convinced we are up to no good. Once the exchange ended, we left quickly.

Thia remembered he could be found at The Yawning Portal. We navigated to the notorious inn straight away. Entering, we encountered a large send-off party as a group was descending into the portal. It was nice to have a distraction as more people noting us meeting with Davil Starsong might not go well for us. Davil was there and in fine spirits. He had drinks brought over straight away and inquired as to what brought us to him.

We spoke of the events that had transpired at Gralhund villa and of the splinter faction of Zhentarim. We spoke of our battle involving Urstul Floxin who was the assassin sent to kill Lord Gralhund. To our dismay Davil informed us Floxin was a favorite lieutenant and was most likely brought back to life after we left the villa. I’m glad my mom was not around to hear my utterances at the presentation of this news.

Davil further shared with us the tale of a mage who went by the name of Manshoon and founded the Zhentarim hundreds of years ago. Manshoon had made clones of himself. No one knows how many exactly. Currently the original Zhentarim faction was at peace with the Xanathar Guild as neither side could gain an advantage. The splinter group of Zhentarim was quite interested in bringing down the Xanathar Guild. This splinter group was causing no small amount of trouble and Davil offered to aid us if we needed help in bringing about an end to the splinter group. It was a kind offer which we said we would consider it if necessary. Before ending the meeting, Davil gave Thia a box with a winged snake. The snake is magical and will act as a courier should we need to get a message to Davil.
At this point we were no closer to finding the nimblewright. The detector had gone off at Gralhund villa but the nimblewright must have slipped away in the chaos. With staunch determination, I took the detector and began working the city block by block. My companions were good enough to join me on this mini-crusade. Three days of walking finally paid off when we got a hit on the detector.
Primara casts a stealth spell allowing us to sneak up the darkened alley where the detector had indicated the nimblewright was located. A heap of garbage acted as camouflage. The nimblewright appeared still until we were almost on top of it. Then it sprung to life.

It leapt into the air and came down in a fighting stance. A rapier appeared in its hand. Diplomacy and
questioning would have to wait. The machination flew into melee, engaging us swiftly. Several of our spells hit it but couldn’t bring it down. The fire that had been on a slow burn after burying my mom had become a raging inferno. With all the strength Tempus could provide, I dug deep and summoned a holy bolt of radiant energy and sent it true at the nimblewright. The bolt struck hard sending the creation into blasted bits. My companions looked on in awe for several seconds until the silence was filled with the sounds of the city.

Yasuo plucked a piece of paper floating down from the rainstorm of wreckage. It was a map. The map showed a red X on the Cassalanter grave within the City of the Dead. This seemed worthy of investigation.

Before exploring the City of the Dead, we swept up the pieces of the nimblewright and deposited it at the Temple of Gond. Valetta was relieved to see the nimblewright had been destroyed and quickly sent for our reward to be fetched. While the apologies came quickly in a flood, my anger for the loss of my mother still flickered. I held my tongue for the moment. We also decided it was worth our time to notify Sergeant Cromley that we had put a stop to the construction as a gesture of good will.
It was unanimously decided that entering the City of the Dead should be done with the most daylight available. That place gives me pause. I question how anyone can take their families there for picnics. Ignorance must play a large part but I digress. At high noon, we entered the City of the Dead and found our way to the Cassalanter’s crypt as shown on the map.

The first detail of note was the door to the mausoleum was open a bit. We entered and looked about, finding fresh footprints in the dust on the floor. They led to the stairs which went down to the lower levels. Cautiously we made our way. I picked up a bit of hushed conversation and instantly stopped the group. Primara cast her stealth spell once again allowing us to close some of the distance before we were noticed.

Three dark figures were hovering over several bodies. A Halfling jerked his head our direction and feigned a surrender. His companions, having no interest in a confrontation, dropped their shovels and fled further down the crypt. The tricky halfling didn’t catch us flat footed and the fight was on as he came up quickly with a wand and we prepared to fight.

Davian, Thia and I flung spells at the Halfling, only to have the spells miss or be blocked. Then came a chilling ray from the wand. I had never felt such cold before. Tempus watched out for us as we all remained standing, albeit barely. We doubled our efforts and brought the evil halfing down. Once the dust had settled, we found the halfling’s two minions. They stuttered about, claiming only to be there for bodies. I was disgusted with them. They would see the inside of a cell where they could reflect on their poor decisions.

We turned our attention to the fallen figures which the black robed trio (now a duo) were standing over when we arrived. One of the figures was still alive. A quick examination resulted in a symbol of Corynax. She and her companions were up to no good. Davian revived her after binding her wrists. As she came to, an anger began to wash across her face. She glanced over at the other two figures on the floor, providing further fuel to her internal fire. She identified herself as Vael and said she was there with her fiancé and three others. They were there for the Stone of Galorr and had indeed found it. At that point, she was knocked unconscious and left for dead by two of her party.

Vael was set upon exacting revenge and readily led us to this decrepit two story windmill. She said the plan was to bring the stone here to make an exchange for some dark favor. Keeping Vael’s wrists bound, we entered the windmill. The first floor was occupied by a contingent of homeless. I quietly got them to evacuate. Then we ascended to the second floor where we found Vael’s betrayers.
They had just handed off the Stone of Galorr to a trio of small spiked flying devils. They were beginning to fly away, having no interest in us. The betrayers spun around to see us and readied their weapons. I didn’t want to let the devils get away with the stone when we were so close. Yasuo charged in to engage the two. Davian and Thia trained their spells on the two as well. I was concentrating on the devils, trying to bring them down. All of my spells missed their mark. Perhaps Tempus is trying to tell me something about fighting as a team. I’ll have to think on my tactics and study with those more wise than I.

The betrayers were taken out as the devils flew out of range. They couldn’t be allowed to escape! In a perhaps futile gesture, I leapt from the window to the rooftops below. Yasuo followed along. We ran and jumped along the rooftops, keeping the devils in our sight. We opened a few holes in the roofs running along some dilapidated sections but managed to keep going.

The devils slowed their flight. It was then I noted several magic missiles streaking up to engage them. Thia and Davian had been teleported forward by Primara. I was thankful for their quick thinking to cut off their escape. “Keep them busy,” I thought to myself as I continued running. One of the devils caught a spell straight in its chest and dropped from the sky. As its limp body descended to earth, a bit was seen falling next to the body. It must be the stone!

My thinking was verified as the other two devils went into a dive after it. Finally Yasuo and I arrived and began to survey the scene. There was a horse-drawn coach in the alley where the stone had fallen.  Two figures came out, one of whom began yelling orders to the winged devils.
“Fetch the stone and bring it to me! Then kill the intruders!”

Not that diplomacy entered my mind, but that sealed the deal. This exchange was to the death. With a deep breath, it was on. Spells flew. Yasuo made his way down to the alley. Swords clashed. At one point, the alley was covered in thorns, capturing the leader in an iron grip. The stone was somehow thrown clear to the man in the coach. Davian fired at the axle of the coach, bringing it to a halt before it could even begin to get away. Yasuo jumped in and engaged the occupant. The rest of us continued raining down spell after spell on the others. The very air began to buzz in the exchange.

The sway of the battle began to go our way as the winged devils and other agents of the leader fell by the wayside. I jumped down to help Yasuo in the coach. Thia and Davian continued to pour on the firepower into the alleyway. With our combined might, we won the day. As I struck the final blow on the coach occupant, he (or shall I say it) transformed to a plain grey humanoid form. A doppelganger had taken the place of some poor soul. I reached in and claimed the Stone of Galorr. The sounds of the authorities approaching came to our ears, indicating we should leave unless we want to try to explain all of this.


Thia Liadon


An elderly Kozakuran man came to our inn to speak with Yasuo. The man, Haru Hamatori, is a coachman who wishes to help Yasuo. He said that he has heard nobles--Lady Gralhund and someone who sounds cold and commanding--speak negatively about Yasuo. Haru agreed to continue his work as a coachman and to seek us out at Quinn’s temple with any useful information. When asked about puppets, Haru told us about a merchant named Zardoz Zord who brings them to Waterdeep from overseas. There are several carnival ships comprising the Seamaiden’s Faire, currently docked in the city where we might find him.
Haru Hamatori

The next morning, we walked to the courthouse to speak with Davil Starsong, the Zhentarim sun elf who had been arrested. Instead, we were met by Detective Cromley who told us that Davil had been released earlier that morning. We then made our way to the Yawning Portal hoping to find Davel there. The inn was packed with a lively crowd gathered to see off a group of adventurers, the Fine Fellows of Daggerford. Davil was at the inn and greeted us with wine mimosas, ready to speak with us. Davil’s group of Zhentarim are at peace with the Xanathar Guild, but the splinter group of Zhentarim are against the Xanathar Guild. Manshoon (or one of his clones) founded the Zhentarim hundreds of years ago. Manshoon is a powerful mage who made multiple clones of himself. All clones are very powerful spellcasters. Davil told us that the Zhentarim do not deal with puppets, and the Xanathar Guild does not need a puppet. Urstil Floxin, the leader of the splinter Zhentarim group and master assassin who we killed, was one of Manshoon’s favorites. While the Gralhunds are just a middling noble house with financial troubles, Manshoon has an interest in them. They were probably so possessive about Urstil’s body so he could be raised from the dead. As for Davil’s group of Zhentarim, the Doomraiders are his personal raiding group. He gave us the names of some of his notable people, including: Istrid Horn--female dwarf priest who is second in command; Skeemo Weirdbottle--gnome; Tashlyn Yafeera--warrior; and Zeraj--half-orc assassin. Apparently Davil keeps close watch over his people, telling us that Zeraj is seeing someone in our neighborhood. He is probably also keeping close watch on us, as well. Before we parted, Davil gave us a box containing a winged snake. He said that it has been trained to fly back to him and we may use it to send him a message.

After three days of wandering Waterdeep in search of the puppet, our tracking device came to life, indicating it was nearby. We were at a dark alley and readied ourselves for a fight. Primara cast Pass Without Trace so we could silently creep up to the puppet. It appeared lifeless, but it suddenly sprang up. The gold-metaled humanoid extended a rapier from one arm, and the fight was on. My Shocking Grasp and Primara’s Dragon’s Breath of lightning were pretty effective against the puppet, but Quinn’s Guiding Bolt was critical, causing the puppet to explode. A note floated down from the wreckage. It was a hand-drawn map of the city of the dead. There was a red “X” on the Cassalanter grave. The Cassalanters are the ones who had sponsored the Kozakuran embassy. We gathered up the pieces of the puppet and returned to the Temple of Gond for our reward. Valetta gave us 500 gold for destroying the nimblewright. We also told Detective Cromley about the nimblewright.

Our next stop was the crypt indicated on the nimblewright’s map. We arrived at noon to find the
Cassalanter Crypt
outer door of the Cassalanter’s mausoleum ajar. Fresh footprints lead down some stairs to a lower level. Quinn heard some talking and we decided to sneak down the stairs. Some men with shovels ran away, but a halfling necromancer pulled out a wand and gave us a fight. We eventually defeated him and searched him for useful items. We found 20 copper, a wand, and a spellbook! The spellbook has a number of spells I don’t know and I am eagerly looking forward to learning them. We rounded up the commoners who had run away. There were bodies in black robes, and those men were here to bury them...and to rob graves. One of the victims was still alive. It appears that someone had cas Inflict Wounds on her. She was wearing a pendant, a symbol for Corynax, and a dagger. We took the dagger and pendant. Davian revived the woman and she explained what happened. The woman, Vael, said that she was with her fiance, Holiver, and Kaef. They were the other two dead robed figures in this room. Vael said she was sent to retrieve the stone that was left for her here this morning. But she was betrayed by Arn and Sophia, who wanted the stone for themselves. They attacked her, Holiver, and Kaef.   
Eager to get revenge on Arn and Sophia, Vael agreed to lead us to them. On our way out of the graveyard, we handed graverobbers over to the guard at the gate.

Vael lead us to a crumbling, two-story building covered in graffiti. The abandoned windmill was home to several poor peasants whom Quinn quitety shooed out to protect them from our inevitable battle. Vael pleaded with us to untie her and give her a weapon so she could exact revenge upon Arn and Sophia, but we declined her potentially sincere offer and left her bound. We approached a new door which looked out of place in this dilapidated building. Through the door we found Sophia and Arn. Arn was standing by an open window having just handed off the stone to one of several flying spiked creatures--spined devils--which started to fly away. Before we could chase after them, we needed to defeat Arn and Sophia who were eager to fight. We dispatched them as quickly as we could and took off after the devils.

Yasuo and Quill leaped out the window onto the windmill’s rotting rooftop. They ran after the creatures, jumping from building to building. Meanwhile, I asked Primara to teleport herself, Davian and me ahead of the spined devils. She spotted a suitable rooftop and we instantly appeared there. Davian and I attacked the devils with magic missile and they shot back with their own missiles: tail spines. I managed to kill one of the creatures and a stone went flying from its grasp. Primara raced after the stone. The stone disappeared between buildings, followed by Primara and the remaining devils. A jolt of adrenaline shot through my system out of fear for Primara, alone among our foes. I raced to the edge where the stone had fallen, communicating telepathically with Primara as I ran. She said that the devils were frantically searching for the stone. One of them spotted it and snatched it.

Doppelganger
A coach driven by Haru Hamatori rolled onto the scene. The Cassalanter’s butler, Willifort Crowelle, climbed out followed by a large man with a wriggling beard. He ordered the the devils, “Give me the stone and kill them.” By now, Yasuo, Quill, Davian and I were at the scene. The large man handed the stone to Willifort and the coach drove off. Davian swiftly cast a spell, crippling a wheel and halting the coach’s progress. Yasuo ran after the stone and a struggle ensued between him and the butler. Haru even grappled with Willifort before Yasuo ordered him to disengage and run. Meanwhile, Primara cast entangle in the alley. Weeds and vines sprouted through the cobblestones and ensnared the large man (a bearded devil) and the remaining spiked devils. Assuming that Davian or I had cast the spell, since Primara was out of sight, they attempted to attack either of us when they could. Thankfully the bearded devil was unable to extricate itself from the plants, giving us enough time to defeat it. Just when the tide seemed to be turning in our favor, six ravens with glowing red eyes flew at us. When Davian hit some of them, they transformed into imp devils. My heart sank, thinking that the stone might be tossed to one of these little devils and carried off. Looking over at the ongoing struggle at the coach, I could see that Quinn had joined in and they nearly had Willifort--or whatever it was--defeated. A moment later, the struggle had ended, and Quinn picked up the Stone of Galorr. The butler, dead, reverted to a featureless, humanoid shape. We could hear the approach of gryffin guards and departed from the scene.    

 Yasuo Shimazu


Father,

 I regret to inform you of Uumaga's passing.  I have prepared her way to the best of my simple abilities, and I now return her Urn to you that she may be attended to properly.  Her death is a great loss.

I must also inform you that her death was not an accident, and that I do not yet know the full reason for it.  It seems to me that she was just in the wrong place at the wrong time and was collateral damage, but I do not have enough information yet.  What I do know is that when I get to the bottom of this I will extract the full measure of justice available to me at the time.  On this you have my word.

I am sorry that this message is not a happier one.  Know that other than this I am well, and please give my love to mother.

- Yasuo



Davian Targana


“Well done boy, nearly getting us both killed at the hands of a true mage.  To see someone using their gift more fully than you probably ever will was refreshing.”


Oh how I miss the break I had from this egotistical…thing…stuck in my head.  Do not play into his hands, do not play into…

“You know I can hear you, right?  Ah, yes, the goldfish has forgotten this once again”

“Fine! Yes, I enjoyed the time when it was just ME in MY head, before I was stuck with YOU!  For a time I remembered what it was like to have just MY own voice in MY head.”

“Hmm, snippy and forgetful, I have my work cut out.”
Davian’s anger grew at this, only to have a sensation of smug satisfaction grow in the back of his mind.
“That little unicorn is quite handy: healing, teleporting, entangling.  It’s nice to have at least one useful pawn at our disposal.  That and my staff really help to make up for some of the shortcomings of this group.  Now, if you could actually wield my staff properly, you stand a chance of actually becoming helpful.  Of course, a dirty sorcerer wielding it instead of a knowledgeable wizard taints its legacy, but I’m stuck for now, and you may yet prove useful.  Possessing the stone is the first step, I just hope that something is in the vault which can free me of this prison.”

The return of Keilier brought with it the same headache as before.  Meditation might help to silence the…

“Silence me?  Why would you silence the one being which can help you stay alive?”

“STAY ALIVE?! Where were you when I was turned into a popsicle?!?!”
“You seem unable to multitask.  I think that comes from what limited power you possess being given to you instead of earned.  We wizards spend our lives studying…”

“SPENT your life!  As in, when you were ALIVE!”

The words trailed off in Davian’s mind, no response uttered from Keilier.  After a few moments, Davian began wondering how this arrangement was ever going to work, the constant belittling was taking its toll.  Was the near-death incident going to be a one-time event?  He knew Keilier was a powerful resource he could tap into, even as annoying and condescending as he is.  The staff is powerful, extending his own powers even more than he was learning to do on his own.

As he followed this trail of thoughts, the vice-like grip in his mind seemed to lessen a bit.  Was Keilier regretting his…”Ow, fine, I get it, I get it…” Davian’s mind momentarily felt compressed, before returning to normal.

As Davian relaxed into bed, he could feel the comforting presence of his father, his anchor in these troubling times.  It was like his father was telling him that he was safe now, that he could relax and rest from the events of the alley and the flying demons.

“YOU! You’re here again! Go! Out!”
“Keilier, what are you going on about?”
“You ARE thick, aren’t you?  That…thing.  It…” Keilier stopped mid-sentence and didn’t return.  What did fully return was a peace that he hadn’t felt since before he came to Waterdeep, when it was just him and his father out in the woods, staring up at the stars while waiting to fall asleep.  For a moment, confusion was the only thought Davian had, but after a brief moment that too went away, and only calm filled his mind, followed quickly by sleep.