The First Key
Davian
I thought it’d be tougher to get past that forcefield and
into the wizard towers than just digging. How long could you be in that
bubble before running out of air? What was that thing the cult members
were summoning? Were they summoning it? Were they keeping it at
bay? That wand we found, is a piece of the wizard who owned it still in
it, like this staff and Keilier? Why was Keilier trapped in the
staff? Was he stupid enough to get caught? What happens to him if
the crystal is destroyed? Ow, stop Keilier, I’m not going to do anything to
you. Yet.
Ow, ow! Grr…stop it! Have to think… Those teleportation
circles are nice. I wonder how many more we’ll find, and what will be
guarding the rest. Hopefully there aren’t any more floating things with
flying snakes.
Was that the real Manshoon, or, the last cloned Manshoon
anyway? “You probably failed against a clone. A Clone!
Pitiful. When I had a body…” “When you had a BODY, what?!” I shot
back “…I would have resisted a spell like what he cast”, he spat out
completely ignoring my retort “because I’m an actual wizard, not someone who
stumbled upon magic.” “Were! Were a wizard! <sigh, massaging temples>
What is it now?” “You didn’t even TRY to resist Manshoon. Are you so
daft as to think this is something to toy with? The consequences if you
go against the requirements of his compulsion are SEVERE!”. “Yes, I
realize this, but do you think we’d even be having this conversation if I
resisted and he discovered this? The rock told us we need to complete the
same task anyway, so why fight it?”
With that, Keilier seemed to back away, and I didn’t realize
until now that the pain from father’s disappointment seemed to have abated as
well. “Fine, you’re stuck now anyway, let’s resolve this as quickly as
possible. I HATE being told what to do, especially by an inferior such as
Manshoon.”
“Yes, a mage who escaped death. Quite inferior.”
Ow! My temples are going to be rubbed raw before I’m free of
Keilier.
Quinn
The Stone of Galorr is now in our possession. When I first
held it, I could feel a strange, creeping sensation within my mind. It was
mildly unsettling. Thia seemed interested in the academic uses of the stone so
I handed it over to her. She began to inspect the stone and I could see in her
facial expression the sensation happening that I also had felt. She said it
would take some time before being able to use the stone as it needed to create
a connection with her.
We each busied ourselves with chores and other matters that
needed attending. The next day we came back together to see what the stone
could do. Thia informed us that she had bonded with it and knew it would answer
three questions a day. Immediately we discussed what should be inquired of the
stone. The location of the dragon horde of legends seemed to be a good start.
We asked Thia to pose this question to the stone. It gave us
a confusing answer about some key. Within the answer, we could tell there would
need to be three keys. The location of this key seemed out of our reach for the
moment. Perhaps there was one that was closer and within our abilities. We
inquired about the other two keys. More riddles were given in answer.
Fortunately, one of the riddles referred to an abandoned
tower within the town. It was home to two mages, one of whom had gone crazy in
a rush for power. I truly hope Thia and Davian are not on this path to crazy.
I’ve nearly had my fill of mad mages. The tower was, in truth, a pair of towers
connected via a walkway. The entire structure had been protected by a magic
field put up years ago and had been impenetrable for as long as it had been
active. We set out to see if there was a way someone had not discovered.
We approached the towers and indeed found the impenetrable
shield to still be in place. I had an idea to see if we could get under it. I
took out a shovel and began moving earth. After a few minutes, a pack of kids
came by. They informed us that this approach had been tried although the City
Watch typically chases off anyone who tried it. I reached into my pouch and
took out some copper pieces. Showing the kids the coins, I asked them to make
sure the City Watch doesn’t disturb us. They lit up and ran around the tower.
Our work continued digging deeper and deeper. At one point,
a commotion was heard around the side of the tower. We smiled to ourselves
figuring the kids were earning their coin. After about an hour of labor, the
bottom of the shield was found. We opened the hole further and squeezed under
the shield.
“Now what?” was the question. We examined the towers for a
way in. There was an open-topped walkway between the two towers that appeared
to connect the second levels of the towers. That approach seemed promising,
allowing us to surprise anyone or anything we might come across. The
disadvantage is getting us all up before being noticed. Fortunately all seemed
quiet on the grounds contained within the shield so we had little to lose. A
quick flip of the grappling hook and up we went without notice thus far.
The smaller tower seemed to be the better choice for initial
exploration. I checked the door and found it to be safe and unlocked. We
carefully entered the tower. There was a statue of a wizard across the room
from us with stairs both ascending and descending. As we all entered the room
the statue came to life. It spoke a warning. We all tensed, waiting for a trap
to spring or guards to confront us. After what seemed an eternity, neither
occurred. Going up looked like the more promising option.
We entered a room that looked like a cross between a bedroom
and a library. On the library side, we examined the books on the shelves hoping
for something promising. Instead, the books flew off the shelves and began
dive-bombing us. This was certainly a distraction, taking us away from our goal
of discovering the first key. I ducked and weaved to the stairs across the room
and went up to hopefully surprise whatever guards may be up there. I came
across a magical room containing a large symbol on the floor. Unfortunately,
the small floating ball creature took immediate note of my entrance to the
room. It hit me with a paralyzing ray that seized up my muscles. I fell back
down the stairs, feeling each hit but being unable to react.
I took note of my friends battling the last of the flying
books. I shook the last of the paralyzing effects as they took down the last
paged combatant. Quickly sharing what was upstairs, we elected to storm the
room and take the creature down before any additional guards appear. We did
just that. Yasuo took the lead and the three of us fanned out. After a series
of exchanges, the creature was no more. Taking note of the room revealed it to
be a teleportation chamber of some sort. The sort requiring a key to operate.
This wasn’t a lock that would be picked so we decided to head over to the
taller tower, seeing as we’d reached the top of the current tower.
We descended and set off the statue once more. Paying it no
mind, we crossed the breezeway to the taller tower. This door was also safe and
unlocked. The denizens of these towers must take a lot of comfort in the
shield. We opened it and came into a room with a pair of staircases. One
ascending, one descending. There were some casual voices coming from
downstairs. It was unlikely that there would be anything of interest on the
main floor and decided to go up.
Making our way up the tower as quietly as was possible, we
came up to a room where three robed figures were standing equally apart around
a circle. Each figure had a necklace with a strange symbol on it. More
interesting though was the circle which contained a demon. My stomach turned
and my teeth gritted at the sight. This work could not be allowed to continue.
We charged up the stairs and slew one of the robed figures outright. The other
two looked on terrified as the demon broke through the circle and flexed.
A feeling of pure evil and great power could be felt. I set
my gaze squarely on the demon and said a prayer to Tempus. The spells came
flying from my fingertips as holy bolt after bolt smashed into the demon. The
radiant light of Tempus hit the foul creature hard. My friends also poured
their collective attacks into the demon until it cried out and faded back to
whatever hell it had come. There was no need to wait for any explanation from
the other two figures as we spied evil symbols all around the room. Removing
such people from the city would be a move to make Waterdeep safer for the
citizens.
Taking a breather after the battle, no other guards
appeared. We took the necklaces from the figures. Up still seemed to be the
path for us seeing as we’ve not come across a key and there are still levels in
the upper tower to explore. We navigated across a broken part of the stairs and
came into the top room. The stairs led to a semi-circular room with a large,
flesh humanoid standing on a plate in front of a door. I further spied holes
along the bottom of the wall in the room. Seeing as it was unlikely butterflies
would spring from the holes, we elected to stuff them up as best we could. With
that done, we had little recourse but to approach the large unmoving figure.
Yasuo led the way as we inched down towards it. All at once,
it came to life and stepped off the plate. A hissing sound came from the holes
in the floor. A gas began to fill the room, although not as quickly since we
filled in the holes. Yasuo performed an amazing feat, getting behind the
creature and ended up standing on the original plate. Unfortunately the gas did
not stop.
The battle was on. Once again, spells and weapons flew,
striking the creature again and again. It took a combined effort but we
defeated the fleshy guard. Its bonds fell apart with a last strike and puddled
on the floor. We quickly got through the door and slammed it shut behind us,
escaping the gas.
We were on the other side of the tower now. It was a small
work area which led into a bedroom. We looked in to have our gaze met by a
floating skull. Magical energy flowed through the skull as it demanded to know
why we had disturbed it. No answer would have satisfied it so we took up our
weapons and spells once more. Thia and Davian hit it again and again with their
arsenal of acid sprays, freezing rays and magic missiles. Yasuo scored several
hits, sending the skull bouncing into the walls. My guiding bolts flew once
again, finding their mark. The skull finally shattered and the room became
calm.
All of us exchanged looks and decided no one is going to
disturb us up here. We took a long rest while examining the contents of the
room. Lo and behold, we discovered a key. Thia and Davian determined it must
activate the teleport chamber in the other tower. We’d be certain to put their
theory to the test once we have had a chance to recover.
No one or thing did disturb us. We descended the stairs and
made our way back to the teleport chamber. Thia and Davian set to work,
determining how it operated. Once satisfied, they inserted the key and we all
stood on the platform. With a quick turn of the key, we were whisked off. The
next thing we knew, we were in a strange room with transparent walls. There was
a solid door at our front but was regrettably locked and beyond my skill at
lockpicking.
Out of one of the walls, we saw a woman in red robes take
surprised note of our arrival. She hustled quickly out of the room she was in.
There was no other choice but to wait until someone came for us. Someone did
indeed come to open the door after a short while.
It was a solitary man dressed in a blue hooded robe. He
smiled and gestured for us to follow him. He said our arrival had been
expected. All around, the hallway was amazingly clean and lit with the magical
glow of sconces placed along the walls. We came into a larger room where our
host walked to the center. He turned to face us as the platform he was standing
on rose up a bit and a gong was sounded someplace. A wand appeared in his hand
and we were in battle once again.
Seeing as our goal here was to find the first key and not
battle hosts, I elected to try and see if I could check the doors to our right.
My friends had the attention of our host and I had no doubt more trouble would
be coming along at any moment. With my eyes on the prize, I ran over and tried
the doors. Locked. Damnit, I guess we’ll have to beat this guy and determine
our next course of action then.
This mage was no pushover. Fortunately for us, neither are
we. As we engaged in battle, the doors I tried earlier eventually opened. Two
more opponents entered and were all too eager to continue the battle. One was
the red robed woman we saw earlier. The other was an impossibly fast swordsman.
Tempus was watching over us and must have smiled as we claimed victory over our
opponents. When the final strike had landed upon our “host”, he turned into water
and made a puddle on the floor. They each had a necklace with the same symbol
that the demon-summoning robed figures in the tower had. We grabbed them up and
made our way down the hallway through the now open set of doors.
It led into a room where two halflings were engaged in some
form of martial arts. One of them asked if the situation had been dealt with. I
played along and claimed that it had been dealt with. Then they took a closer
look at us and inquired as to who we were. We showed them the necklaces to
which they appeared satisfied. We made our way around the room as they set back
to their practice session.
We entered the room on the other side. It contained a man
who looked exactly like our host.
“Manshoon, we presume?” said Thia.
“I was expecting you but have to admit I am disappointed at
how long it took for you to come,” said Manshoon.
Davian took note of a mask on Manshoon’s desk. It was the
first key mentioned by the Stone of Galorr. Manshoon noticed his interest in it.
“Do you want this mask? It means nothing to me and you can
have it. However, I want you all to do something for me,” said Manshoon.
“What do you require?” Yasuo answered.
“I want you to kill Xanathar,” Manshoon stated flatly.
“We have no issue with Xanathar. Why not perform this
assassination yourself?” I queried.
“That is not how I operate,” said Manshoon.
“I have worked hard to ensure my existence is nothing more
than rumor and hearsay. It is my wish to keep it that way.”
“If we refuse?” quipped Yasuo?
A dark glare was given in answer.
“Do not try me,” threatened Manshoon. “You can walk out of
here with the mask and only need to perform this one task. There’s no need to
die a needless death now.”
Given our battered condition and knowing our spells were
exhausted, we had little choice. We begrudgingly accepted the deal. Manshoon
came around and said we would need to take a magical binding vow to ensure our
dedication to assassinating Xanathar. If we did not complete this task in one
month, we would suffer an agonizing death.
Manshoon began to work his magic. He set to work on each of
us in making the vow. I closed my eyes and steeled my mind and heart, asking
Tempus to shield me. My soul became a fortress as I felt the spell try to
pierce my inner being. A short battle of wills took place before pushing back
against the vow. I had resisted the spell. Not wanting to play my hand and
allow Manshoon to notice the spell had not worked on me, I made to look serene
and accepting of the vow. He appeared to buy it.
“Now that the vow is complete, I can teleport you anywhere
you wish to go,” said Manshoon.
We decided it best to return to Trollskull Alley to
determine our next course of action. With a quick motion from Manshoon’s hands,
we were whisked back home. What have we gotten ourselves into?
Thia
Thia
Shortly after we arrived back to our tavern, we were approached by
Yagra who requested that we hide other Zhentarim at our establishment. We
politely but firmly refused. Zeraj seemed upset by this, apparently because his
girlfriend lives across the street. Well then maybe the girlfriend would be
willing to hide him and the others. We are already taking a risk by sheltering
Yagra, and we’re only doing that because she is a friend of Quinn’s.
Now that we were safely away from scene in the alley, it seemed like
a great time to investigate the Stone of Galorr. Primara informed me that she
detected the presence of an aberration in the stone. Quinn must have seen my
inquisitive expression and he offered me the stone. I took it. I felt
something--like a slug--crawling through my mind. The sensation was both
disturbing and curious. My mind felt a little less sharp than usual and I
didn’t like that one bit. But in the pursuit of knowledge, I would attune to
this slimy green stone. We needed to rest, anyway, after our harrowing
adventure to acquire it. This was a good opportunity for me to connect with the
stone since I need less sleep than the others. I learned that the stone’s name
is Galorr. It can be used to cast legend lore and holds three charges, which
can be regained once per day.
That evening (we had rested in the middle of the day), the
Cassalanters arrived at our tavern wanting to speak with us. Lady Cassalanter
did all the talking. She apologized for the incident with her doppleganger
butler in the alley, saying that she hadn’t wanted it to go that far. She
explained that they were in desperate need of the gold in the hidden vault. She
said they had bargained with an entity using the souls of their children as
collateral, and they must destroy the gold to fulfil the contract. The
Cassalanters requested our help then departed our tavern. I just don’t
understand it. Who would bargain using their children's’ souls? Why even
bargain with a nefarius entity in the first place, unless it was under
duress. It is challenging to decypher people’s motivations and
intentions. I’m finding that there is much to be suspicious about in Waterdeep.
Back to the matter of Galorr. I told my friends about the stone’s
abilities and of course the first thing we wanted to know about was the vault.
I asked the stone, and it brought to my mind a poem. Something about a tyrant’s
love entombed and Myrkul blessed. (Quinn informed us that Myrkul is the god of
death.) A vigilant knight that allows kin to pass. An ancient lock that needs
three keys. Ending with a warning to not take what’s there. We decided to seek
out Renaer for more information, and headed to the Castle Ward. We found him in
a bar and not in a frame of mind for intelligent discussions. Renaer invited us
to stop by his house the next day.
We arrived at Renaer’s house at noon and started asking questions
related to Galorr’s poem. Renaer pressed us to know what this was all about,
and after some hesitation, we decided to share that this was related to the
vault. It’s just so tricky to determine who to trust. Regarding the part of the
poem about the boughs of a vigilant knight, Renaer said that a treant named Sir
Oakenheart guards his ancestors’ tomb. Anyone of his mother’s blood can enter
freely. Renaer became angry (not at us, but toward his father). He said that
his father probably hid what we were looking for in his mother’s tomb. We
invited Renaer to accompany us to the tomb when the time came--when we had
gathered the three keys.
Speaking of three keys, this was our next question to Galorr. When
we were back at our tavern, I asked the stone about the keys. We received a new
poem that indicated we would need to go to the sewers to find a pale tyrant. We
asked Yagra about a pale tyrant in the sewers and she proceeded to tell us we
would need to go far into the sewers. The problem is that there are mages
throughout the sewers, scrying for intruders and reporting to Xanathar. Yagra
offered to accompany us for 1,500 gold. She mentioned two entrances: one at
Skullport and one at an underground river. She also said there was a fighting
competition coming up, which would be another way in. It may either get us
close enough to Xanathar or act as a distraction. Yasuo volunteered to enter
the competition. We decided to return to this subject later and to continue
exploring our options.
We decided to ask Galorr about the other two keys. The next clue
said that there was a mask of rage in the tower of the brothers mage. Keilier
had some helpful information about that, so Davian relayed it to us. Long ago,
two brothers in Waterdeep sealed themselves up in Kolat Tower, and may have
died there. Over time, Duhlark became paranoid and suspected that his
brother,Alcedor, was selling secrets. Alcedor left, but Duhlark remained. Quinn
said that the tower is abandoned and surrounded by a forcefield.
The final clue from Galorr talked about a dangerous spice of fire
and fury from a distant shore. We decided that of the three clues, we had the
most information about the tower and it seemed like the easiest location to get
to out of the three. So off we went to the Southern Ward to seek the mask of
rage.
Approaching our destination, we could see two dilapidated towers,
one tall and one short, connected by a bridge about midway up. We could not see
the magic field protecting the place, so Yasuo used his magic blue eye. There
was, indeed, a magic wall. It stretched from ground to sky, wrapping all the
way around the property. We could see a dead bird here and there near the
barrier. We tested it, tossing a stone first and then reaching out to touch it.
It was safe. The birds must have died from the force of impact flying into the
wall.
Digging at the base of wall, we discovered that the forcefield
extends down into the ground. Of course it does. That would have been too easy.
Quinn decided we should dig more and see if there was an end to the wall
somewhere underground. Some street urchins approached us, interested in our
efforts. The children said that people had tried digging before but they had
never gotten through, having been caught by guards while still digging. Quinn
presented each child with a copper coin, asking them to act as a distraction.
The children gleefully ran off. We eventually dug down far enough and found the
edge of the magic barrier. The children returned, excited after their
successful distraction of the guards and offered to fill in the hole behind us.
We could see lights shining from inside the tower, so it must not
be abandoned after all.There was no door at the base of the small tower, so we
approached the main building. The door had a complicated lock but Quinn managed
to open it. The room we entered contained stacked boxes. They were stamped and
looked new. We could hear some men in the next room playing poker. We snuck
back outside and decided to climb to the bridge connecting the towers, and
enter the smaller building. Yasuo easily climbed a rope to the bridge and
pulled the rest of us up.
We entered the small tower through the bridge door. There appeared
to be no one in the room except for a statue of a bearded human wizard who was
aiming a wand at the door. Upon entering the room, the statue came to life and
proclaimed that he was Duhlark Kolat and we should leave or be destroyed.
Nothing happened immediately. Yasuo scanned the room with his magic blue eye
and saw nothing hidden. We decided to avoid the statue and climb the stairs to
the next level.
The next room seemed uneventful. We only saw a bookshelf with
Alcedor written above it, and found nothing useful here. We continued to the
next room where we saw another bookshelf with Duhlark written above it. These
books flew off the shelf and battered us. At this, Quinn ran upstairs and we lost
sight of him for a moment, but then he fell stiffly back down the stairs, not
moving. The rest of us dealt with the barrage of books. We then took on the flying
snakes and spectator that Quinn had roused on the next floor. Davian
and Yasuo successfully killed the snakes and I landed the final blow to finish
off the spectator. Go team! One fight at a time, Quinn…The room with the
spectator contained five chests secured by padlocks. Examining the chests, we
discovered that the padlocks were illusions. We decided to come back to these
chests later. On the floor was a ring of runes--a teleportation circle--where
the spectator had come from. We were unable to activate the circle and since we
had run out of rooms to explore in this tower, we headed back to the main
tower. On our way, we concluded that the the first level of the smaller tower
had been used as a toilet. The stench was terrible. No need to investigate that
floor.
We crossed the skybridge to the larger tower. We didn’t see much
in the room we entered. Yasuo used his blue eye which revealed invisible stairs
leading to the next floor. We found some chests, but there was nothing of
interest. Onward and upward. The next floor looked ransacked, with shattered
glass, an empty cabinet, and not much else.
We could hear talking coming from the next floor so we crept up
silently. There were three men in robes chanting, staring at a demon that was
slumped over within a ten-foot circle of runes. We rushed in and attacked the
robbed figures. They looked startled and afraid, looking between us and the
demon. I think we misunderstood what they had been doing. Rather than summoning
the demon, maybe they were chanting to contain it. Once their chanting ceased,
the demon roused itself and looked hungry for a fight. But before it could do
anything, Primara drove the demon back to its home plane. Relief washed over
me. That barlgura demon looked tough, and we didn’t have to fight it! My
goodness is Primara powerful. I’m glad she’s with us. A fight ensued with the robbed
figures and we defeated them, naturally. They each wore a silver ring with an
embossed M on it. We took the rings.
Onward to the next floor. The room we entered had a creaky floor
held in place by iron clamps. The floor was detached from the wall. Curious.
There were two levers on the walls of this room, as well. Not knowing what else
to do, and reluctant to pull the levers, we climbed to a ledge that connected
to the next floor. Looking inside the next room, we could see a large creature
standing in front of a door. The creature appeared to be pieced together to
resemble a large, seven-foot-tall naked man. It was standing on a pressure
plate and it did nothing when we entered the room. We could also see small
holes along the bottom of the walls. This whole room was a trap and we knew it,
but didn’t know what could be done about it.
Thinking back to the previous floor, Davian and I decided to use
our mage hand spells to pull the levers and see what would happen. We needed to
get through the door that the humanoid monster was guarding. Maybe pulling the
levers would reveal a new path. Davian and I positioned ourselves at the
entrance to the upper room and peered around so we could direct our mage hands.
We pulled the levers. Instantly the floor shot up. Davian reacted in time, but
the floor smashed into my head. My vision went black and the pain was
unimaginable. The next thing I knew, Primara was standing over me looking
horrified. She told me that she had rushed to my aid at once. Thanks to the
healing powers of Primara and Quinn, I was well enough to continue. Though I
felt ridiculous for having sluggish reflexes.
At this point, our only path lead us through the room that was
certainly a trap, past the giant monster (a golem?) and through the door it was
guarding. Assuming that the small holes along the walls were part of a trap, we
set about plugging them with whatever debris we could find. Then it was time to
approach the golem. Yasuo walked forward. The golem came to life and rushed at
Yasuo, releasing the pressure plate. Gas started to pour through those small
holes in the walls. A fight ensued, naturally, with the added danger of the
gas. Thankfully, our efforts to plug the holes seemed to help. Once the golem
was defeated, we stepped through the door it had been guarding and took a short
rest.
Looking around, we could see a large rune at the end of the room.
None of us knew what it was. There was a hidden door in this room which opened
into a bedroom. There was a mummified body on the bed. There was also a flaming
skull, hovering, that demanded we get out of its house. It shot fiery rays out
of its mouth and began to chant something, but we stopped it by force. We then
searched the room and found a book titled, The Man from Damara, which
contained a small compartment. Inside was Duhlark’s wand! I took it. How
exciting! I wonder if I can dual-wield wands. Wouldn’t that be fun?
Having come to the end of this tower and unsure of where to go
next, I used the Stone of Galorr to point us in the direction of the key. It
pointed toward the bridge, so we made our way back to the shorter tower and to
the top floor with the teleportation circle. Before we attempted using the
circle, we looted the chests in this room. We found some healing potions, among
other things, that might just come in handy wherever the teleportation circle
sends us.
We discovered that the silver rings we had taken off of our fallen
foes are what operate the teleportation circles. Donning our rings, we stepped
into the circle. We appeared in a room with glass walls and purple mist outside
them. A woman spotted us, but then she left. She probably went to notify others
of our presence. Shortly after that, a man walked in, welcoming us to his
sanctum. This appeared to be Manshoon or one of his clones. He offered us a
tour and led us to a large room. Looking around, we could see a symbol on the
wall of a winged snake biting a coin. There were 12 metal masks hanging on
another wall. I felt the Stone of Galorr tugging toward the east, indicating
the direction of the key.
Our host stepped over to a plate in the center of the room. Gongs
went off. Thus, another inevitable battle ensued. This Manshoon, a simulacrum
made from ice, melted into a puddle. A woman strode through the room’s double
doors accompanied by a man. She appeared to be a confident swashbuckler and he
a mage. They both put up an excellent fight, but we won in the end. Searching
our foes, we we found two more teleportation rings like the ones we had used to
get here.
We exited the double doors and entered a huge room. The room was
beautiful, with alabaster walls and floor. Two halflings were sparring. Time
for another fight? Not this time! Quinn handled our brief interaction with
these two, making us appear as if we belonged here. They returned to their
sparring while we moved on in search of the key.
The next room contained the key, but it also contained Manshoon. A
metal mask sat on a table. The Stone of Galorr went crazy, confirming that this
mask was the key. Manshoon was expecting us and knew why we were here. A fight,
I mean, a conversation ensued. Manshoon tossed the mask to Quinn. Was it really
going to be that easy? Not quite. In exchange for the mask, Manshoon wanted us
to kill Xanathar. We didn’t appear to have a choice in the matter. Manshoon was
clearly stronger than all of us and we were already tired from the day’s
battles. To ensure that we would follow through with our end of the deal,
Manshoon magically bound us to the following terms:
- We may not mention Manshoon’s name.
- We may not act against any
Zhentarim.
- We must kill Xanathar within 30
days.
Manshoon offered to teleport us anywhere we choose. We thought
about teleporting to the next key, but we were in no condition to continue
battling without a rest, first. We therefore requested to be teleported to our
Trollskull Manor taphouse, The House of Spirits.
We appeared at Gralhund Villa, instead...
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