My companions and I traveled on to Old Owl Well with some
trepidation, given the news I relayed to them from my feathered contact. When we arrived we saw signs of battle
everywhere, most of it older, and a tent.
A fresh tent. With humming coming
from it. My companions and I chose to
hide while the bard played a trick on the unseen inhabitant, softly playing the
accompanying tune to the sound brought on the wind.
As my companions crouched in hiding I surveyed the ruins,
again wondering about the nature of nature.
What was the line between protecting nature from destruction, and
destroying nature in the name of protecting it?
At what point did savior become destroyer, and protector become
aggressor?
I was startled out of my pondering by the man humming in the
tent, who was clearly the "brother in red" we were told about. I had been so preoccupied with my musings
that I hadn't paid proper attention to hiding with my companions, and was
easily spotted. This intellect can be a
curse sometimes.
The man in red didn't seem to take too kindly to my presence
and demanded to know what I was doing, a request accentuated by summoning a
group of zombies. While it was bad
enough that that wasn't overly friendly, the worst part was actually trying to
figure out if he was a threat to nature.
Obviously working with Undead is highly unnatural and should be dealt
with, but something persuaded me to listen to what he had to say. I find that when I don't know what to do, if
I just show a little patience the solution will present itself. So I listened and tried to figure out the
correct course of action.
In the end we came to the mutual conclusion that neither was
out to hurt the other, and he pointed us in the direction of some Orcs. Orcs are something I don't have to think
about, I know they are an abomination to nature and that The Wild One is always
pleased when I reduce their numbers. It
also bought me time while I considered what to do about zombies in my area. And is it my area? Is my area only the one assigned to me by the
council, or is it wherever I happen to be?
And if it is just the one assigned by the council, does that mean that
anywhere I traverse on official business counts as my area? Questions, questions, questions, and no
answers! Hunting orcs is much simpler.
Following the instructions given by the Red Wizard of Thay
we easily found trouble, once again while resting. Side note for trivia: did you know Ogres are tough? Well now you do.
I won't bore you with the details of that fight, it went pretty
much text book: It attacked us, we
attacked it, it fell on me and pinned me while my companions continued to beat
it senseless, I got out from under it, and then it was over. Nothing to write home about.
We proceeded to track it back to its cave, but saw that it
just had a small family there, no need to continue the attack. We traveled on.
When we finally found the Orc cave we were looking for we
discovered it wasn't just your average Orcs.
Not only were there average ones, there was one burly one with a wicked
axe. Oh, yea, and an OGRE. Nothing is as simple as it should be!
They had a guard posted in an excellent spot, very difficult
to sneak up on. Fortunately arrows sneak
fairly well, especially when the target is distracted by having something
important skewered by our entirely too sneaky swashbuckler. On the plus side his suffering was
short. The plus side being that he
suffered, of course, not that it was short.
We waited for his replacement to arrive so we could pick
them off one by one but alas, this plan was ruined by an untimely dinner. When the battle was joined we learned some
important things: ( 1 ) the little
bastards are fast, ( 2 ) magic axes hurt, and ( 3 ) Bards are kinda handy to
have around!
Droop wasn't too bad to have around either; he did a
fantastic job of interpretation and even took a swipe or two in battle. Spunky little guy!

At some point in the battle I was aware of a hideous
laughter emanating from what could only be the Ogre, and was grateful that Zook
was able to entertain him. I also
remember seeing Virgil's flashing blade here and there, and hearing Droop call
out translations. But mostly I remember
blood and pain and exhaustion.

The battle was long and bloody, and it took all of our
reserves and no small amount of luck, but we eventually prevailed. Even my ability to Wild Shape was exhausted,
leaving me tired and bloody in my native form.
It has been a long while since last I was this grateful to sleep in a
cave recently inhabited by Orcs and Ogres, but I was too exhausted to care.
Once we rest up it will be time to continue our journey...
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