Saturday, April 25, 2015

Lost Mines of Phandelver, Session 3 Thoughts and Observations (Spoilers)

Just how big is this damn place?



After what seems like months of trying to get together, we finally sat down to play our third session of D&D 5E, The Lost Mines of Phandelver.  The group entered the hideout of the Redbrands and discovered that things in Phandelver were worse than they ever imagined....

Things we learned:

  • 5E is a blast!  We all love it.  The players love how smooth and quick it plays and I love how easy it is to DM.  It's getting closer and closer to a narrative style game and that's how I was trying to run it (I may have failed).
  • 5E can be brutal if the DM pulls no punches, which I didn't.  Though we were down from 5 to 4 players, I felt that the danger and the anxiety amongst the players was ramped up this session. It's very satisfying to have a player say, "Whoa, I might just die here!"  They didn't die, though the Nothic battle put the fear of God into them.  It was downright creepy and packed quite a punch.
  • Droop was fun to play and I hope the players let him stick around.  If anything, he's good with a mop!
  • Virgil Zell is a real dick, but he doesn't care.
  • Glassstaff got away, which is good news for me.  I've got big plans for that guy!
  • Bottom line:  We had a blast and we are all anxious for our next session...whenever that will be.


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