It sucks when the Seahawks lose. Not so much because they actually lost the game, that's going to happen. What bothers me is that my expectations are SO high, that a loss like this hurts even more. To add insult to injury, now the general NFL population is crowing that the Seahawks were "exposed". Give me a break. They played like shit, which is going to happen and the Chargers played great. You have got to hand it to Philip Rivers. He's a tough son of a bitch and their future HOF TE, Antonio Gates, is one of the best ever. The Chargers won that game, no doubt about it. But it's not the end of the world for Seahawks fans, as much as Seahawk haters would love it to be.
Prediction: If the Broncos win next week in Seattle, which may happen, look for Broncos fans to scream that the Superbowl was a fluke and the Seahawks cheated. I'll bet money on it.
Oh, extra salt on the wound...my fantasy team laid another giant egg. Why do I even play? I'm clearly not very good at it.
Monday, September 15, 2014
Sunday, September 7, 2014
The Start of the Beginning, or something like that....
My Play by Post game, Blackpowder over Harn, has started again. We had a false start, but we reset and grabbed some excellent new players. This is my first PbP, so I'm on unsure footing, but the games is starting well and seems like it's going to be a lot of fun. Read along if you like!
On a non-gaming front, my beloved Seattle Seahawks took care of business in week one. Well done, Hawks! My fantasy team, however, is currently laying a massive egg. You can't win them all....
Sunday, August 31, 2014
Fantasy Football
It's that time of year again, when I can let my other geek flag fly. That's right, I'm a football nut. I've been in the same fantasy league for a few years now and I've gotten close to winning. My team, led by Russell Wilson, finished third last year. This year I'm aiming for the championship. I had the second pick in the draft (snake style) and I went out on a HUGE limb and picked Peyton Manning in that spot. Sure, other players laughed at me, but in the end my team was the only team in the league to receive an "A" draft grade. Take that, haters!
Here's my team:
QB: Peyton Manning, Russell Wilson
WR: Alshon Jeffery, Percy Harvin, Golden Tate, Brandin Cooks,
Justin Hunter, Riley Cooper
HB: Doug Martin, Steven Jackson, Bishop Sankey
TE: Zach Ertz, Greg Olsen
Def: Seattle
K: Cody Parkey
I'm very heavy on wide recievers and a bit light on running backs, I know. I'll see how the first few weeks go and either make a trade using an extra receiver or pick up a RB on the waiver wire. Taking Manning so early meant that I lost out on the high quality running backs, but that was the risk I took to get Manning. Even my wife is skeptical of that strategy, but I'm sticking to my guns. If Manning has a big season I could see myself in the championship. It's boom or bust for me this year. Either way, it will be one hell of a ride!
Here's my team:
QB: Peyton Manning, Russell Wilson
WR: Alshon Jeffery, Percy Harvin, Golden Tate, Brandin Cooks,
Justin Hunter, Riley Cooper
HB: Doug Martin, Steven Jackson, Bishop Sankey
TE: Zach Ertz, Greg Olsen
Def: Seattle
K: Cody Parkey
I'm very heavy on wide recievers and a bit light on running backs, I know. I'll see how the first few weeks go and either make a trade using an extra receiver or pick up a RB on the waiver wire. Taking Manning so early meant that I lost out on the high quality running backs, but that was the risk I took to get Manning. Even my wife is skeptical of that strategy, but I'm sticking to my guns. If Manning has a big season I could see myself in the championship. It's boom or bust for me this year. Either way, it will be one hell of a ride!
Saturday, August 23, 2014
Burning Characters
Brandon warned me it would take all session, but I didn't believe him. I should have known he knew what he was talking about. We gathered at 6:00pm and started the slow process of burning our characters, with only a brief pause to devour Joel's fantastic chili. What I thought would take an hour or two tops ended up taking almost 5 hours and we probably could have still talked about the game setup for another hour. Burning characters in the Burning Wheel game, especially for novices, is a lengthy and time consuming process.
That's not so say it wasn't fun. It was a blast. Not only did we create characters with real depth, but we fleshed out the game world in the process. It was like Dungeon World on steroids!
As for the premise of the game, we came up with a healthy mixture of Lord of the Rings and Game of Thrones, which hits that Burning Wheel sweet-spot perfectly. Set in the world of the Midnight RPG, we established that it's been over a thousand years since Izrador last attacked the civilized world. He is a myth, a legend used to scare children into going to bed. We've all forgotten about him. All, that is, except the elves and a few of the most elderly dwarves. One of the characters, a dwarven artificier by the name of Thorin, is cast out of his clan for spreading fear about the possibility of Izrador's return. He travels to Riismark where he knows that Prince Olaf Dale is a stalwart defender of the wall, that last defense against the forces of Izrador in ancient times. The wall has fallen to disrepair and the great houses have turned their attention from the wall and the defense of the realm to worry more about petty squabbles amongst themselves. In Prince Olaf, Thorin finds a receptive ear. The Prince has decided to send his second son, Calder Dale, his nephew, the War Wizard Arvidus, and his spy master, Daschell north to the wall to ascertain it's readiness and state of repair. Travelling with young Prince Calder will also be Thorin the dwarf, who has doubts about the wall and the human great houses, and Rysdan, a man with a troubled past but who has served the Prince admirably and has a few "special" skills. They are to inspect the wall for physical deterioration and interview the defenders to ascertain their state of readiness.
That is where we will begin actual play when next we meet (which is looking like its going to be over a month away. Such is life with a busy group of players). The character's beliefs are currently tied into reaching the wall and completing the inspection as well as finding evidence that Izrador is currently on the rise. None of the characters, save Thorin and Daschell, actually believe that Izrador is real, let alone a threat to the kindgoms of man, so finding evidence of Izrador will be a real eye-opening experience for them.
I look forward to actually playing the game. Based on how much fun it was to just create the characters, I think the game itself will be spectacular. We are aiming for an epic journey with just enough action sprinkled in to keep things interesting.
Everyone in the gaming group was very receptive to the rules, though there was the occasional grumble about the complexity, which is to be expected. It was a nice surprise to have a couple of the group members even more prepared and having more knowledge of the rules than I had. The process of character creation would have taken longer, I'm sure, without the patient guidance of our GM, Brandon, whose experience with Burning Wheel really showed.
Great job by all and I can't wait to meet again and get the ball rolling.
That's not so say it wasn't fun. It was a blast. Not only did we create characters with real depth, but we fleshed out the game world in the process. It was like Dungeon World on steroids!
As for the premise of the game, we came up with a healthy mixture of Lord of the Rings and Game of Thrones, which hits that Burning Wheel sweet-spot perfectly. Set in the world of the Midnight RPG, we established that it's been over a thousand years since Izrador last attacked the civilized world. He is a myth, a legend used to scare children into going to bed. We've all forgotten about him. All, that is, except the elves and a few of the most elderly dwarves. One of the characters, a dwarven artificier by the name of Thorin, is cast out of his clan for spreading fear about the possibility of Izrador's return. He travels to Riismark where he knows that Prince Olaf Dale is a stalwart defender of the wall, that last defense against the forces of Izrador in ancient times. The wall has fallen to disrepair and the great houses have turned their attention from the wall and the defense of the realm to worry more about petty squabbles amongst themselves. In Prince Olaf, Thorin finds a receptive ear. The Prince has decided to send his second son, Calder Dale, his nephew, the War Wizard Arvidus, and his spy master, Daschell north to the wall to ascertain it's readiness and state of repair. Travelling with young Prince Calder will also be Thorin the dwarf, who has doubts about the wall and the human great houses, and Rysdan, a man with a troubled past but who has served the Prince admirably and has a few "special" skills. They are to inspect the wall for physical deterioration and interview the defenders to ascertain their state of readiness.
That is where we will begin actual play when next we meet (which is looking like its going to be over a month away. Such is life with a busy group of players). The character's beliefs are currently tied into reaching the wall and completing the inspection as well as finding evidence that Izrador is currently on the rise. None of the characters, save Thorin and Daschell, actually believe that Izrador is real, let alone a threat to the kindgoms of man, so finding evidence of Izrador will be a real eye-opening experience for them.
I look forward to actually playing the game. Based on how much fun it was to just create the characters, I think the game itself will be spectacular. We are aiming for an epic journey with just enough action sprinkled in to keep things interesting.
Everyone in the gaming group was very receptive to the rules, though there was the occasional grumble about the complexity, which is to be expected. It was a nice surprise to have a couple of the group members even more prepared and having more knowledge of the rules than I had. The process of character creation would have taken longer, I'm sure, without the patient guidance of our GM, Brandon, whose experience with Burning Wheel really showed.
Great job by all and I can't wait to meet again and get the ball rolling.
Thursday, August 21, 2014
Dungeons and Dragons
Don't get me wrong. I love Dungeons and Dragons. It's the game I cut my teeth on. The first RPG I ever played (1st edition of course. I'm old!). My group and I played the hell out of the 5th edition beta, carefully adjusting our characters with each new beta update. We had a blast and I was really looking forward to the new rules. Then...
Boom. Dungeon World happened. We dropped the beta test and jumped in. I can't speak for the players, but I had no intention of leaving the fast-paced, free-form joy that is Dungeon World. Well, we all know what happened. Burning Wheel ate my soul, but that's not the point of this post.
I have no current desire to play Dungeons and Dragons. Weird, I know, but there it is. I was SO excited for the 5th edition, primarily because I loathed 4th edition and was extremely lukewarm about Pathfinder. I expect that I'll come around in the future. Hell, I want to come around. I'll let Burning Wheel run its course, hoping it will last a good long time. Then, if I feel it again, I'll crack open my wallet and buy the new Dungeons and Dragons.
I feel a little bit like a traitor, but you gotta play what moves you. Right now I'm burning.
For future reference, here's the current release schedule for the new D&D. My recommendation? Save yourself a fortune right now and drop 25 bucks on the Dungeon World rule book. You wont regret it.
Blackpowder over Harn
So, aside from the Burning Wheel game I'm going to be playing tomorrow, I'm also involved in a play by post game using the Fate rules by Evil Hat Games. We are using a modified version of FAE, or Fate Accelerated Edition, which is the "light" version of Fate Core. Fate is an interesting animal. I ran a brief game of Call of Cthulhu using Fate Core a while back and while it was fun, the players just didn't like the system enough to continue. I'm sure a lot of that was my fault as I was still trying to learn the system. Anyway, the PbP game is using the Harn setting and is being run by my internet buddy, Geoff Spakes. Geoff is known for his work on the western RPG Sidewinder: Recoiled. Yeah, I can name drop with the best of 'em! I ran Sidewinder: Recoiled at the DragonFlight convention a few years back and it was one of the most rewarding games I've ever run in a convention setting.
I've decided to run a rogue, which seems like an easy choice. I've never really participated in a PbP game, so I wanted to play a pretty simple character. Here's the initial idea:
Stats:
Refresh: 3
High Concept: Agile Rogue
Trouble: Fish out of Water
Aspects:
Oh, if you're curious about the version of FAE that we're using, here is the document: FAE+ .
Geoff, if I overstepped my bounds posting that, let me know and I'll yank it.
I've decided to run a rogue, which seems like an easy choice. I've never really participated in a PbP game, so I wanted to play a pretty simple character. Here's the initial idea:
Stats:
Refresh: 3
High Concept: Agile Rogue
Trouble: Fish out of Water
Aspects:
- Quick as a Rabbit, Sly as a Fox
- Favored by Clan Zwaiga of Tawheim
- When words fail, my blade responds
- Nimble as a Mouse - Because I'm deceptively dexterous, If I get a boost while I'm being a Rogue in a physical manner I may use it to create the situational aspect Befuddled Observers on the scene with 2 free invokes.
- Silver Tongue - Because I've learned to talk myself out of a sticky situation, I get a +1 when I'm being diplomatic and trying to overcome a tense situation.
Oh, if you're curious about the version of FAE that we're using, here is the document: FAE+ .
Geoff, if I overstepped my bounds posting that, let me know and I'll yank it.
Tuesday, August 19, 2014
#RPGaDay
Google+ is having a very interesting hash-tag thingy. Each day you are asked to post about an RPG in your past. Today was "Favorite Published Adventure". Here's my entry for today:
#RPGaDay
Day 19 - Favorite Published Adventure
Vengeance of Dracula for the original Chill RPG by Pacesetter
I've never had more fun than when I ran this module for my brothers and some friends back in high school. They were genuinely frightened during the tense confrontation with Dracula. It's a classic gaming moment and one I'll not soon forget. I miss this game.
#RPGaDay
Day 19 - Favorite Published Adventure
Vengeance of Dracula for the original Chill RPG by Pacesetter
I've never had more fun than when I ran this module for my brothers and some friends back in high school. They were genuinely frightened during the tense confrontation with Dracula. It's a classic gaming moment and one I'll not soon forget. I miss this game.
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